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Gavyn Merrick Rice (Topic #12943)

Reluctant Heroes (#5845) > RH Active Characters (#9053) > Gavyn Merrick Rice

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This Character is played by Vernon
Category: Character
Gavyn Merrick Rice
Welsh Longbow



Combat stats: AC 25, 29 against visible missiles, 21 flat-footed, 14 touch; HP 136

Masterwork Composite (+2) Longbow: +23/+18/+13 Range (1d8+8; 19-20/x3); Rapid Shot: +23/+23/+18/+13 Range (1d8+8; 19-20/x3)
Enchanted Axe: +17/+12/+7 (2d4+7; 20/x3); Two-hand Power Attack (1): +16/+11/+6 (2d4+10; 20/x3)


Description:
Name: Gavyn Merrick Rice
Birthday: January 6, 1257
Race: Human
Size: Medium
Age: 30 (31)
Gender: Male
Height: 6' 1"
Weight: 205 lbs
Eyes: Blue
Hair: Shoulder-length Brown
Skin: Tan

General:
Class and Level: Fighter 6 / Ranger 3 / Knight 3
Alignment: Lawful Neutral
Experience: 70,791 of 71,000
Language: Welsh, Saxon, Aquitanian (fluent); Norman, Norse, Frank (capable)
Deity: None

Ability Scores:
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4) [+3 enhancement bonus]
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 10 (+0)

Durability:
Hit Points: 136 (3d12+6d10+3d8+34+[11 enhancement])
Initiative: +4
Armor Check Penalty: -2 (-2 Armor, -0 Weight, -0 Other)
Speed: 30 feet
Armor Class: 25 (+4 Dex, +6 +2 Brigandine Armor of the Dunedain, +3 +2 Masterwork Buckler, +2 Bracers of Armor) or 29 against visible missiles (+4 deflection Bracers of Armor)
Touch: 14
Flat-footed: 21

Saves:
Fortitude: +13 (+9 base, +4 Con)
Reflex: +13 (+7 base, +4 Dex, +2 Magic)
Will: +8 (+6 base, +2 Wis)

Combat:
Melee Attack Bonus: +15/+10/+5 (+12/+7/+2 BAB, +3 Str)
Range Attack Bonus: +16/+11/+6 (+12/+7/+2 BAB, +4 Dex)

Weapons:
Masterwork Composite (+2) Longbow: +23/+18/+13 Range (1d8+8; 19-20/x3)
Rapid Shot: +23/+23/+18/+13 Range (1d8+8; 19-20/x3)

+2 Masterwork Longsword: +17/+12/+7 (1d8+5; 19-20/x2)
Two-hand Power Attack (1): +16/+11/+6 (1d8+8; 19-20/x2)
Two-hand Power Attack (2): +15/+10/+5 (1d8+10; 19-20/x2)

Enchanted Axe: +17/+12/+7 (2d4+7; 20/x3)
Two-hand Power Attack (1): +16/+11/+6 (2d4+10; 20/x3)

Handaxe: +15/+10/+5 Melee (1d6+3; 20/x3)



Special Abilities:
Feats:
Ranged Weapon Mastery (Piercing): +2 to attack/damage & +20' range increment
Precise Shot: Do not incur the normal -4 penalty when firing into melee
Rapid Shot: One extra ranged attack each round with -2 attack on all
Far Shot: Ranged increment for projectiles x1.5, thrown weapons x2
Point Blank Shot: +1 on ranged attack and damage within 30 feet
Master Archer: +2 to attack and +1 to damage rolls with bows
Weapon Specialization: +2 to all damage rolls with the bow
Power Attack: Subtract base attack bonus, add to damage
Weapon Focus (Bow): +1 on attack with bows
Improved Critical (Longbow): Doubles the critical threat range of chosen weapon
Class Features:
Shield Block +1: Shield AC improves by +1 against one designated foe when using a shield
Mounted Combat: Once per round roll a Ride check against opponent's attack roll to negate hit against mount
Fighting Challenge +1: Receive +1 bonus to attacks, damage, and will saves against declared challenger for 5 rounds
Knight's Code: Breaking the Knight's code results in the loss of 1 Knight's Challenge or -2 to attacks and saves
Knight's Challenge: Usable ½ Knight level + Charisma modifier times per day (minimum 1)
Favored Enemy (Humans): +2 vs humans on Bluff, Listen, Sense Motive, Spot, Survival, and Damage
Endurance: +4 bonus on checks or saves to resist nonlethal damage
Improved Rapid Shot (No Wasted Learning): Ignore the -2 penalty from Rapid Shot
Wild Empathy: 1d20+2 to improve the attitudes of animals as per Diplomacy
Track: Use Survival checks to follow checks across most kinds of terrain
Bulwark of Defense: An opponent that starts in a square that you threaten treats all the squares that you threaten as difficult terrain
Other:
Skill Synergy: +2 bonus on Knowledge (Nature) checks with 5 ranks in Survival
Skill Synergy: +2 bonus on Survival checks made in above-ground natural environments with 5 ranks in Knowledge (Nature)
Torque of Sustenance: Doesn't require food or water and only needs 2 hours of sleep per night
Acorn of Acuity: +5 bonus on Survival checks and can speak with animals 1/day
Ring of Spiderskin: Gain +1 to AC, +1 to Poison saves 1/day for 60 minutes

Welsh: Recieve a +1 to all attacks and damages with the longbow
Magical Headband: Constant effect of Detect Magic
Naga skin Boots: Grants Lightning Reflexes, +2 reflex saves

Skills (12 + 3 + 3 + 3 + 3 + 7 + 7 + 3 + 7 + 3 + 3): 54/54
Gather Information: +4 (+4 rank; +0 Cha)
Hide: +12 (+10 rank; +4 Dex; -2 armor)
Intimidate: +4 (+4 rank; +0 Cha)
Listen: +4 (+2 rank; +2 Wis)
Move Silently: +11 (+9 rank; +4 Dex; -2 armor)
Knowledge (Nature): +10 (+6 rank; +2 Wis; +2 survival synergy)
Profession (Hunting): +4 (+2 rank; +2 Wis)
Profession (Sailing): +4 (+0 rank; +2 Wis; +2 DM bonus)
Ride: +7 (+3 rank; +4 Dex)
Spot: +10 (+8 rank; +2 Wis)
Survival: +17 (+8 rank; +2 Wis; +5 Special; +2 knowledge synergy)

Possessions (96 lbs):
Carrying Capacity:
Light Load: 0 lbs - 76 lbs
Medium Load: 77 lbs - 153 lbs
Heavy Load: 154 lbs - 230 lbs

Weapons (19 lbs):
13 lbs, 00 gp: Arrows (264)
04 lbs, - - gp: Masterwork +2 Longsword
03 lbs, 06 gp: Handaxe
- - lbs, - - gp: Masterwork Magic Axe
03 lbs, 600 gp: Masterwork Composite (+2) Longbow
03 lbs, - - gp: Drow Handaxe
01 lbs, - - gp: Drow Dagger
01 lbs, - - gp: Fine Quality Knife (2)


Arrows ( lbs):
00 lbs, - - gp: Magyar arrows (237)
00 lbs, - - gp: Clothyards (0)
00 lbs, - - gp: Masterwork Clothyards (0)
00 lbs, - - gp: Masterwork +2 Clothyards (6)
00 lbs, - - gp: Hunting Arrows (1)
00 lbs, - - gp: Masterwork Hunting Arrows (3)
00 lbs, - - gp: Masterwork +2 Hunting Arrows of Urok Bane +2d6 (8)
00 lbs, - - gp: Masterwork +1 Flaming Arrows +2d6 (6)
00 lbs, - - gp: Masterwork +1 Arrows of Climbing (0)

Attire (36 lbs):
25 lbs, - - gp: +2 Brigandine Armor of the Dunedain
08 lbs, 10 gp: Explorer's Outfit (good boots)
05 lbs, - - gp: Masterwork +2 Buckler
00 lbs, 05 gp: Signet Necklace
- - lbs, - - gp: Torque of Sustenance

- - lbs, - - gp: Ring of Spiderskin
- - lbs, - - gp: Magical Headband

Miscellaneous (30 lbs):
25 lbs, - - gp: Drow Chain
03 lbs, 205 gp: Darkwood Buckler
02 lbs, 100 gp: Smokestick (4)
01 lbs, 110 gp: Everburning Torch
00 lbs, 00 gp: Alchemist's Mineral Acid
00 lbs, 01 gp: Flint & Steel
00 lbs, 08 sp: Signal Whistle
00 lbs, 00 gp: Silver Dunedain Coin
00 lbs, - - gp: Vial of Poison (2)
00 lbs, - - gp: Acorn of Acuity

Sack with Coins & Loot ( lbs):
Total GP Value: 2379.8
118 Florins
019 Gold
023 Marks
019 Copper

Loot: small rough cut dark blue gems (4)

Knight's Challenge
- Forgo the +2 bonus you receive when flanking
– Never strike a flat-footed opponent
– Never do lethal damage to a helpless opponent

Story
Gavyn Merrick Rice was born in 1257 in the small town of Horwyth, near Cardigan Bay. His father, Gwynfor Rice, a retired archer of the army, taught him how to use the bow and protect himself. Although many would have given great gifts to be taught by Gavyn's father, the boy couldn't stand it.

He grew up on tales of Archer Wiggin, Morgan of the Marsh and Dylan of Ofkum,(Welsh or as Gavyn would consider himself Cymru or Bossonian heroes) and Gavyn was certain none of them ever had to do push-ups in the cold rain. His father was a strict man and forced Gavyn to undergo rigorous training day in and day out. He was often deprived of sleep and food, forced to complete tasks of strength and skill before he was allowed to rest. This regimen did not sit well with young Gavyn and the neighbors heard more than one shouting match and bouts of fisticuffs over the years of his youth.

He rarely had time to associate with the others, but during the days he spent hunting the hills and forests he met a young woman Audra, the daughter of the village weaver. She too felt restless and impatient with her lot in life. She vowed never to become a weaver. She wanted to travel and sail and fight! She always saw herself like the warrior queens of old.

Audra and Gavyn would spend several days at a time in the forests hunting and playing. Audra was the first woman Gavyn was intimate with and their time together are some of his fondest memories. She inspired him by leaving first. Gavyn knew she was leaving, he was the only one she told. She slipped out one night and left with a band of gypsies. Gavyn hasn't seen her since.

A few years after puberty, and two weeks after Audra left, Gavyn packed up some meager supplies and left without a word to anyone. He traveled to Harlech and met up with two other lads like himself, Gorfydd and Lanfyr, who had left home for looking for adventure. The three of them traveled to Black Pool in Eire and hired on with a viking jarl, Eingar Redwind. Eingar and his crew went to Vinland and Gavyn fought a people the vikings call Skraelings. On that trip he also learned about sailing and hunting seals and whales. He gained a healthy respect for polar bears, two of which him and everyone else ran from.

After the Vinland excursion, they sailed back to Norway and took part in two battles with Halfgrim the usurper and his trollish allies. That expedition failed and Eingar returned to Black Pool.

Gavyn stayed in Black Pool for a year and then sailed home to Harlech. He was in Harlech for less than week when he and his friends took ship to Castille with the local Baron William Fitzalan to fight the saracen. Gavyn enjoyed his time in Castille but soon grew tired of the Baron's demands for discipline. He left and the three of them took up what he thought would be an easy job guarding honey wagons for the halfling Harl Littlestout. Litte did he realize the dangers of the honey trade. Gavyn parted company with his friends, who decided to return to Castille rather than fight bandits.

That became his life, traveling from job to job, moving across the land like the gypsy's and tinkers. Now, a dozen years later, Gavyn has signed up with the Griffon's of the Army of Lorraine. He wasn't excited about war, but he had nothing inside to drive him.

---Game Start---

He sailed from Koln under Corporal Fenya in the Arrow to Schwanburg castle on the Rhine. The merceneray group joined with the Red Wolf's army and helped take the castle. After the battle, Gavyn met a forest gnome named Betchel while hunting through the forest during two weeks of recovery time.

Gavyn and a small team were sent to Nijmegen under Critias to learn of the garrison's strength. There Gavyn saved Betchel's life from the Red Cord gang, a racist group of murderers and torturers. The men were nearly discovered in Nijmegen but were able to make it back to Schwanburg, commandeering an enemy ship on the way there with Gavyn working the stern.

Gavyn was sent out again with two other men, Osred and Ermac. They were to scout the area north of Schwanburg. Soon they found themselves skirting the camp of an army of thousands of the Black Legion ready to march on Schwanburg. Ermac was sent back on his own to warn the castle. Gavyn and Osred stayed to try and trouble the massive army.

The two were rescued by Critias and a force of 100 mercenaries sailing north on the Black Water to Zwolle in the Arrow and the enemy ship that they'd captured at Nijmegen. They sailed around the army to Zutphen, meaning to warn the small fort of the army and to send the rest of the mercenaries back to Schwanburg. The fort was actually being run by the Dark Sun and corrupt templars, though, and Gavyn, Critias, and a smug wizard Razzul barely made it out alive.

The mercenaries split then, with Gavyn, Razzul, Osred, and a few others heading north under Critias on orders from Lt Blackthorne to get reinforcements from Sir Beafort in Zwolle. The rest were sent back to Schwanburg.

It took nearly two weeks for the group to make it through the swampland to Zwolle. They took on and defeated an army or lizardmen, known as trogs, and their black drake idle. Gavyn considered it a sense of pride that an arrow from his bow struck the drake in the neck, dealing the killing blow. Critias was critically injured during the battle and Gavyn found himself uncomfortably in command of the small team of mercenaries.

They were tested once more before getting out of the swamps by a band of drow warriors. Gavyn was knocked out by poison during the battle and when he woke he found that the men had only barely fought off the enemies, losing one of their own during the fight. Gavyn crushed an argument a few minutes later between the smug wizard and Bayden MacGregor, somehow earning a good degree of respect in doing so.

Once at Zwolle, the mercenaries were forced to wait in an almost prison-like area where hundreds of other soldiers were to stay. After being looked over for and cured of diseases and other maladies, which almost all of the group had, they were allowed to move into the Griffon mercenary headquarters in Zwolle.

After getting cleaned up for the first time in a month, Gavyn spoke with Sir Rafael, recounting his story and relaying Lt Blackthorne's plea for reinforcements. The mercenaries weathered in Zwolle with only a bit of trouble from drow imposters to disrupt their rest. Gavyn purchased a small hunting pup, though he felt strange looking after the animal. The ranger was promoted to Lieutenant in the Griffon Company.

The Griffons, led by Gavyn, sailed down the Black Water to crack an enemy blockade and take Zutphen with a force of only fifty men. Luckily Bayden was able to recruit another hundred highlanders (including a useful dwarf seige expert, Nulfi) and the new force took the blockade. Gavyn took a small force disguised as uroks into Zutphen immediately after, hoping to destroy the fort's gate and possibly lure some of the enemy out and into an ambush.

The ensuing battle didn't go as planned. Gavyn, a Jute named Damal, Brother Conlan, and a couple others went to cut off the head at the manor house while the others (a few Griffons along with Nulfi and Hector) went off to lock up the gates. The ranger's group ran into a covey of pwerful mages in the gatehouse, and the skirmish there alerted the entire castle. Nulfi and Hector's group did little in the way of secrecy, too, and were quickly discovered.

The overwatch group, with Gavyn's friend Osred, were ambushed by enemies and unable to come to the aid. Somehow, though, the split recon group in the castle did enough damage to scare the baron into sending his herald out with a white flag of surrender. The Griffons had the entire enemy forces marching out of the gate by nightfall.

Over the next few years, Gavyn assumed an uncomfortable control and leadership of the castle while trying to escape into the forest at every opportunity to learn from Osred the ways of the forest and true rangers. The pup he purchsed in Zwolle grew up over time, and the ranger named him Colwyn. The ranger was still a loner, and it was something he couldn't really make compatible with his leadership roles.

Given to Elberich:
+1 Scottish Dirk: +16/+11/+6 Melee (1d4+4; 19-20/x3)
01 lbs, 2302 gp: +1 Scottish Dirk (Enchanted)
Post Reply
Body
Horseman
avatar
Philosopher
1/7/2007 2:15:25 AM
PostID: 113967
You can take a +2 Mighty Composite Longbow from the Merc Guild Armory if you like. I rolled your Social Standing and Inheritence the results were:
Gavyn Social Standing 1d100(50) = 50
Gavyn Social Inheritence 1d100(9) = 9

The Table shows:
Social Standing
Upper Lower Class...roll 46-60 Norse, Burgundians, Foreigners, Potters, Farmers, Loggers, Servants, Men-At-Arms, Sheep Shearers, Cooks, Bartenders, Sailors, Warehousemen

Inheritence Wealth-usually none, often in debt, commoners clothes only.

This means all your equipment is on loan from the Green Griffon Merc Guild. You will have to pay it back or return it later.

Sorry bad rolls!

   Like this post
Horseman
avatar
Philosopher
1/13/2007 8:25:53 PM
PostID: 115283
Gavyn's bonus' to hit and damage with his Mighty Longbow

To Hit +6
To Damage +2
2 attacks per round

Calcs
To Hit
Base Attack Bonus +2
Dexterity +3
Weapons Focus Feat(this is not listed on your sheet, it should be)+1

To Damage
Mighty Longbow Str Bonus +2

No of Attacks per Round
Rapid Shot +1 attack per round

Range Bonus' and Penalties
Point Blank = (30'x1.5=45') +1 to hit/ +1 to damage
Far Shot = ranges for weapon are 1.5 normal

Mighty Longbow's Range Increment is 110 ft.
Range..................modifier
0-45'...................+1/+1(beyound standard)
45'-110'................+0/+0
111'-220'...............-2
221'-330'...............-4 (length of a football field)
331'-440'...............-6
441'-550'...............-8
551'-660'..............-10
661'-770'..............-12
771'-880'..............-14
881'-990'..............-16
991'-1100'.............-18 (this is 360 yds)

Range Increment: Any attack at less than this distance is not penalized for range. However, each full range increment imposes a cumulative –2 penalty on the attack roll. A thrown weapon has a maximum range of five range increments. A projectile weapon can shoot out to ten range increments.


-I recommend Weapon Specialization for on of your two feats at fourth level. It will give you a +2 to damage.


   Like this post
Vernon
avatar
Monsterkeeper
2/3/2007 3:50:42 PM
PostID: 118794
New Inventory Log...
Start:
118794: Handaxe, Masterwork Composite (+2) Longbow, +1 Scottish Dirk, Clothyards (40), Masterwork Clothyards (10), Masterwork +2 Clothyards (9), Hunting Arrows (24), Masterwork Hunting Arrows (6), Masterwork +2 Hunting Arrows of Urok Bane +2d6 (8), Masterwork +1 Flaming Arrows +2d6 (12), Masterwork +1 Arrows of Climbing (10), +2 Brigandine Armor of the Dunedain, Explorer's Outfit (good boots), Darkwood Buckler, Signet Necklace, Torque of Sustenance, Traveling Cloak (Midnight Songbird), Ring of Spiderskin, Magical Headband, Smokestick (5), Thunderstone (1), Everburning Torch, Alchemist's Mineral Acid, Scroll of See Invisibility, Scroll of Protection from Arrows, Flint & Steel, Signal Whistle, Silver Dunedain Coin, Potion of Cure Moderate Wounds, Acorn of Acuity, 119 Florins

Gain:
244258: poisoned dart (27), drow hand crossbow, drow chain, drow hand axe, dagger, scoll (2), vial of poison (2)
247060: masterwork +2 clothyard
260001: masterwork +2 longsword
260001: masterwork +2 buckler
294219: masterwork magic axe (1), quality knife (2), 15 silver, 19 copper, small rough cut dark blue gem (4)
299393: many items

Lose:
214738: flaming arrow (3)
215097: clothyard (4)
215458: clothyard (8)
227982: clothyard (3)
237782: arrows of climbing (6), hunting arrow (1)
238134: arrow of climbing (1)
243382: masterwork hunting arrow (2)
244235: scoll of see invisibility (1)
244244: masterwork +2 clothyard (3)
247797: silver piece (2)
247846: scroll of protection from arrows (1)
248099: poisoned dart (1)
248228: drow hand crossbow (1)
248228: clothyard (3)
248287: masterwork hunting arrow (1), masterwork +2 clothyard (2)
248684: masterwork +1 arrow of climbing (1)
252546: clothyard (3)
254449: clothyard (3)
255243: poisoned dart (2)
259918: potion of cure moderate wounds
260964: poisoned dart (24)
272976: clothyard (6)
273679: hunting arrow (3), thunderstone (1)
286854: masterwork +1 arrow of climbing (1)
286997: masterwork clothyard (3), masterwork +2 clothyard (1), flaming arrow (2)
288265: hunting arrow (3)
290199: hunting arrow (3)
290413: hunting arrow (3)
291053: clothyard (6)
292296: clothyard (1), hunting arrow (1)
297258: flaming arrow (1), clothyard (2)
297427: smokestick (1), hunting arrow (3)
297556: masterwork clothyard (3)
297572: hunting arrow (3)
297986: masterwork clothyard (2), clothyard (1)
298185: hunting arrow (1), masterwork +2 clothyard (1), +1 arrow of climbing (1)
299350: masterwork clothyard (2), hunting arrow (1)
309910: magyar arrow (3)
  This post last edited on 10/9/2009 12:15:40 PM   Like this post
Vernon
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Monsterkeeper
2/17/2007 3:05:56 PM
PostID: 121342
EDIT
  This post last edited on 11/6/2007 8:00:24 PM   Like this post
Vernon
avatar
Monsterkeeper
2/19/2007 7:44:35 AM
PostID: 121602
113928: 1000 experience
114301: 0050 experience
116305: 0100 experience
117493: 0050 experience
117557: 0050 experience
124210: 0050 experience
124487: 2440 experience
128812: 0050 experience
128838: 0050 experience
129452: 0050 experience
135089: 0050 experience
137016: 0050 experience
141629: 0100 experience
145413: 0050 experience
145420: 0100 experience
149325: 0100 experience
149367: 2650 experience
158834: 0050 experience
162301: 0050 experience
162371: 2265 experience
165266: 0100 experience
178786: 0700 experience
178833: 0100 experience
182451: 0050 experience
185070: 0050 experience
188374: 0050 experience
191107: 0050 experience
194097: 0050 experience
199771: 1100 experience
200467: 3251 experience
214738: 0050 experience
  This post last edited on 3/30/2008 4:25:59 PM   Like this post
Vernon
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Monsterkeeper
2/21/2007 6:35:16 PM
PostID: 122267
EDIT
  This post last edited on 11/14/2007 4:51:32 PM   Like this post
Vernon
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Monsterkeeper
3/31/2007 1:17:56 AM
PostID: 129270
EDIT
  This post last edited on 2/20/2008 5:25:43 PM   Like this post
Vernon
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Monsterkeeper
4/17/2007 9:23:13 PM
PostID: 134412
I reorganized my equipment. It is easier to get the statistical things from it now.    Like this post
Vernon
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Monsterkeeper
4/18/2007 11:40:44 AM
PostID: 134566
EDIT
  This post last edited on 11/14/2007 4:52:27 PM   Like this post
Vernon
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Monsterkeeper
4/19/2007 10:26:48 PM
PostID: 135090
[Edit]
  This post last edited on 8/25/2007 11:41:16 AM   Like this post
Vernon
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Monsterkeeper
4/22/2007 2:57:56 PM
PostID: 135741

  This post last edited on 3/19/2008 2:33:10 PM   Like this post
Vernon
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Monsterkeeper
9/1/2007 1:50:28 PM
PostID: 166385
EDIT
  This post last edited on 9/18/2007 9:37:27 PM   Like this post
Vernon
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Monsterkeeper
9/4/2007 9:13:28 PM
PostID: 167096
Gavyn's alignment has been changed to Lawful Neutral.
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Horseman
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Philosopher
9/19/2007 12:15:08 AM
PostID: 170275
Welsh Language- a member of the Brythonic branch of Celtic

WELSH FOOD
Some traditional dishes include:
laverbread(seaweed bread)- The seaweed is boiled for several hours: the gelatinous paste that results is then rolled in oatmeal and fried. Laverbread is traditionally eaten fried with bacon and cockles for breakfast.
bara brith (fruit bread)-'speckled bread' a fruit bread is traditionally made with raisins, currants and candied peel.
cawl cennin (leek soup)- stew-like dish consisting of meat and vegetables
Caerphilly Cheese- a light-coloured (almost white) crumbly cheese made from cows' milk
crempog- a Welsh pancake made with flour, salt, eggs, milk and butter
faggot- a kind of meatball
Glamorgan sausage- a sausage of cheese (usually Caerphilly), leeks and breadcrumbs
Scouse- a sailor's dish of boiled meat, vegetables, and hardtack
Welsh cakes- similar to scones
Welsh rarebit (cheese on toast)
Welsh lamb-
Cockles are sometimes served with breakfast.

WELSH SYMBOLS
Flag of St David

David lived for over 100 years, and he died on a Tuesday, March 1 (now St David's Day). It is generally accepted that this was around 590, making the actual year 589. The monastery is said to have been 'filled with angels as the creator received his soul'. His last words to his followers were in a sermon on the previous Sunday. Rhygyfarch transcribes these as 'Be joyful, and keep your faith and your creed. Do the little things that you have seen me do and heard about. I will walk the path that our fathers have trod before us.' 'Do the little things' ('Gwnewch y pethau bychain') is today a very well-known phrase in Welsh, and has proved an inspiration to many.

David was buried at St David's Cathedral where his shrine was a popular place of pilgrimage throughout the Middle Ages. Unlike many contemporary 'saints' of Wales, David was officially recognised by Pope Callixtus II in 1120.



Welsh Flag

The oldest recorded use of the dragon to symbolise Wales is from the Historia Brittonum, written around 830, but it is popularly supposed to have been the battle standard of Arthur and other ancient Celtic leaders. It is particularly associated in Welsh poetry with Cadwaladr king of Gwynedd from c.655 to 682.

Many legends are associated with the Welsh dragon. The most famous is the prophecy of Myrddin (or Merlin) of a long fight between a red dragon and a white dragon. According to the prophecy, the white dragon would at first dominate but eventually the red dragon would win, this eventual victory and recapturing of Lloegr would be, according to Welsh legend, brought about by Y Mab Darogan. This is believed to represent the conflict in the 5th and 6th centuries between the British Celts (who later became the Welsh) and the invading Saxons.


WELSH PEOPLE
-Arthurian chronicles-
Merlin- born of mortal woman, sired by incubus, the non-human wellspring from whom he inherits his supernatural powers and abilities. Merlin matures to an ascendant sagehood and engineers the birth of Arthur through magic and intrigue. Later, Merlin serves as the king's advisor until he is bewitched and imprisoned by The Lady of the Lake.

Arthur (King Arthur or Ambrosius, Ambrosius Aurelianus)
Bedwyr (Bedivere)
Cai (Kay)
Cadwr (Cador)
Caradog Freichfras (Caradoc)
Culhwch
Trystan (Tristan)
Essylt (Iseult)
Geraint
Gwalchmai (Gawain)
Gwenhwyfach
Gwrtheyrn (Vortigern)
Gwenhwyfar (Guinevere)
Mabon and Modron
Macsen Wledig (Magnus Maximus)
Medrawd
Myrddin Emrys and Myrddin Wyllt (Merlin)
Olwen
Owain (Ywain)
Peredur (Perceval)
Urien
Uther Pendragon


IMPORTANT PLACES IN WALES
Pistyll Rhaeadr- the tallest waterfall in Wales. Located a few miles from the village of Llanrhaeadr-ym-Mochnant, it is formed by the Afon Disgynfa river passing over a 240-foot (75 m) Silurian cliff-face, after which the river is known as the Afon Rhaeadr.

Overton-on-Dee (Welsh: Owrtyn)- a small rural village 7 miles from the market town of Wrexham. The village is situated on the edge of an escarpment which winds its way around the course of the River Dee which is where the name of Overton-on-Dee is derived from.

famous for twenty-one very ancient yew trees. The yew trees are commemorated in an anonymously written rhyme:

Pistyll Rhaeadr and Wrexham steeple,
Snowdon's mountain without its people,
Overton yew trees, St Winefride wells,
Llangollen bridge and Gresford bells.

At 1,500 to 2,000 years old, the oldest tree predates the church. It is said an archer counts himself lucky to get a bow from this sacred grove.

St Winefride's Well- a holy well located in Holywell, in Flintshire in North Wales. The healing waters have been said to cause miraculous cures, Saint Winefride had her severed head rejoined to her body at that location in 660. The spring is said to have risen from the location where her decapitated head fell before she was resurrected by her uncle, Saint Beuno.

Snowdon- the highest mountain in Wales and the highest on the island of Albion south of the Scottish Highlands.


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Vernon
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Monsterkeeper
10/22/2007 6:19:04 PM
PostID: 177587
Gavyn -

Name means "White Falcon" or "White Hawk" from the formidable but brash warrior, fiercely loyal to his king and family, Sir Gawain, an Arthurian knight of the Round Table. Gawain is considered synonymous with the native Welsh champion, Gwalchmei.

Aderyn, the name of Gavyn's mother, means "bird".

Gwynfor, Gavyn's father, is Derived from the Welsh element gwyn "white, fair, blessed" combined with mawr "great, large".
  This post last edited on 1/5/2008 1:15:43 AM   Like this post
Vernon
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Monsterkeeper
10/30/2007 10:19:43 PM
PostID: 179450
GM
  This post last edited on 7/15/2010 10:30:01 AM   Like this post
Horseman
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Philosopher
11/8/2007 3:07:35 AM
PostID: 181443
Sounds like good goals. Be creative in how to suceed in doing these. Should be fun to watch.

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Vernon
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Monsterkeeper
11/9/2007 7:34:18 PM
PostID: 181868
Birthdays (Real-Time Dates):
January 6, 2007 - 27 years old
May 6, 2007 - 28 years old
September 6, 2007 - 29 years old
January 6, 2008 - 30 years old (Switch to 2:1)
July 6, 2008 - 31 years old

January 6, 2009 - 32 years old
July 6, 2009 - 33 years old
January 6, 2010 - 34 years old
July 6, 2010 - 35 years old
January 6, 2011 - 36 years old
  This post last edited on 7/16/2008 9:15:00 PM   Like this post
Vernon
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Monsterkeeper
2/1/2008 5:39:35 PM
PostID: 202129
It was Geraldus who also wrote (of the Welsh) that "If they would be inseparable, they would be insuperable," and that, unlike the English hirelings, who fight for power or to procure gain or wealth, the Welsh patriots fight for their country.
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Vernon
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Monsterkeeper
9/21/2008 5:44:13 PM
PostID: 248850
248688: ...hear the pale half elf calling Gavyn "A viscious, shaggy haired he- goat.
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