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Critias (Topic #12993)

Reluctant Heroes (#5845) > RH Active Characters (#9053) > Critias

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This Character is played by Gibbon
Category: Character
Critias Alverus

Male Human Fighter 10; CR 10; HP 100; Init +3; Spd 30ft; AC 22; touch 14, flat-footed 18; BAB +10/+5, Melee +13/+8, Missile +13; AL CN; SV Fort +10, Ref +6, Will +2 ;

Experience: 49420/55000

Age: 32

Str 16 (+3)
Int 12 (+1)
Wis 8 (-1)
Dex 16 (+3)
Con 16 (+3)
Cha 14 (+2)

Skills:

Bluff: +10 (8 ranks + 2 Cha + 0)
Climb: +4 (1 rank + 3 Str + 0) (-1 ACP may apply)
Diplomacy: +4 (0 ranks + 2 Cha + 2)
Handle Animal: +6 (4 ranks + 2 Cha + 0)
Intimidate: +13 (9 ranks + 2 Cha + 2)
Knowledge (Battle Tactics): +3 (2 ranks + 1 Int + 0)
Knowledge (Siege Warfare): +2 (1 ranks + 1 Int + 0) (DM bonus)
Knowledge (Arms & Armour): +5 (4 ranks + 1 Int + 0)
Knowledge (Sailing): +2 (1 ranks + 1 Int + 0)
Knowledge (Trading): +3 (0 ranks + 1 Int + 2)
Listen: +2 (3 ranks - 1 Wis + 0)
Ride: +8 (3 ranks + 3 Dex + 2)
Sense Motive: +5 (6 ranks - 1 Wis + 0)
Sleight of Hand: +7 (2 ranks + 3 Dex + 2) (-1 ACP may apply)
Spot: +7 (8 ranks - 1 Wis + 0)

Feats:

Weapon Focus (Crossbow)
Power Attack
Cleave
Mounted Combat
Trample
Weapon Focus (Broadsword)
Weapon Specialisation (Broadsword)
Diehard (DM bonus)
Combat Expertise
Improved Disarm
Improved Critical (Broadsword)
Toughness
Improved Toughness

Languages: Aquilatin, Saxon

Weapons:

1. Broadsword TAB +15/+10, Damage 1d8+7, Range – Melee, Critical 17/20 x2
2. Dagger TAB +14/+9, Damage 1d4+5, Range – Melee, Critical 19/20 x2
3. Heavy crossbow TAB +12, Damage 1d10, Range – 120', Critical 19/20 x2
4. Claybeg (Breac an Fuethas) TAB +17/+12, Damage 1d10+9, Range – Melee, Critical 17/20 x3
5. Skean Dhu TAB +16/+11, Damage 1d4+7, Range – Melee, Critical 19/20 x2

Equipment

Black chainmail shirt +1 (+5 AC, -1 ACP)
Hyrcanian Buckler +1 small steel shield (+2 AC, 0 ACP)
Dagger
15 bolts
Claybeg (i)
Skean Dhu (iii)
Full Plate armour (+8 AC, -6 ACP)
Leather armour, (+1 AC, ACP 0)
Large wooden shield
Noble clothing
Tabard displaying Tau Cross of Knights Templar
Spiked Gauntlets
Potion of Aid
Antitoxin (vial)
Tanglefoot Bag
Potion of Cure Serious
Potion of Bear's Strength
Two vials of holy water
1 vial of oil of Protection from Arrows
Amulet of Natural Armor (+1)
2" tall badge made of pewter in the form of a rampant Griffon - symbol of corporal rank in the Guild.
Letter of mark, showing bearer to be a professional soldier in the employ of a Chartered Mercenary Guild.

Bronze arm ring, with several sigils to Njord, the norse god of the Sea and two in particular to Volund. The armband will support up to 400lbs in the water, keeping the wearer afloat in mild seas. The armband will also automatically grant Airy-water to the wearer if his head should go underwater, for an unknown period of time.

1 pair of gauntlets with an emerald lion on the back of the hand. Crafted in Grenada by the moors on order of the caliphate as a reward for meritorius service. These gauntlets grant the wearer an extra +1 to hit and +2 damage when using a sword or dagger.

Dagger - one of a matching pair with ivory handles in the shape of a naked woman with long golden hair. The blades are dedicated to Ishtar, an eastern deity of love and war/passion. The blades hit for +2 to hit and damage and can cast charm person 3xweek DC 18.

+3 shield of greater heat/fire resistance. The shield absorbs the first 30pts of damage from fire, heat, boiling water, hot lead or tar etc. per attack

+4 armor dark crimson in color with a black lion on the chest. Wearer is immune to fear and can remove fear at will on anyone within five feet of him.

Drow equipment that will dissolve at some point:

Cloak AC 18, protection from fire and lightning.
Ring of Protection +4


(5) Silver Brooches 25gp
(1) Gold Bracelet 25gp
(232) Gold Gelders
(99) Silver Marks
(4) Gold Florins – 20gp ea


Born in 1259, Critias is an Aquitanian, originally from the city of Genoa. His skin is burned dark from many years under the sun, and it is common knowledge in his mercenary troop that he spent some years in the east of the Empire, in the province of Antioch. He has a military bearing and a familiarity with horses that suggests he was a soldier in the heavy cavalry there, but he does not speak of his time in the desert. The fact that he is in the prime of his years, but is a down-at-heels mercenary suggests that his service in Antioch did not end well - one might surmise that he is either a deserter or was discharged without honour from his post.

He does not take much care of his appearance, generally looking unwashed and unshaven. But he looks after his weapons and armour meticulously, even though there is nothing obviously special about them - spoils of war he has picked up along the way. His shield has been painted black and bears no emblem, but battle scars across it show that once there was some heraldic device underneath.
Post Reply
Body
Gibbon
avatar
Jovial Celebrant
1/14/2007 5:15:35 AM
PostID: 115310
Usual combat stats:

Init +3

AC 36
HP 100/100

Claybeg (Breac an Fuethas) TAB +17/+12, Damage 1d10+9, Range – Melee, Critical 17/20 x3
Heavy crossbow TAB +12, Damage 1d10, Range – 120', Critical 19/20 x2

Relevant feats: Power Attack, Cleave, Weapon Focus (Broadsword), Weapon Specialisation (Broadsword), Combat Expertise, Improved Disarm

AC 36 derived from 10 + 8 (plate) +4 (armour bonus) +1 (Dex) +1 (sword) +1 (amulet) +4 (ring) +7 (shield)

AT +17 derived from +10 (BAB) +3 (Str) +1 (weapon focus) +1 (gauntlet) +2 (sword)
  This post last edited on 3/2/2010 12:37:21 PM   Like this post
Gibbon
avatar
Jovial Celebrant
3/5/2007 7:59:28 AM
PostID: 124309
Loot from Schwanenburg Castle:

(9) Silver Brooches 25gp
(1) Gold Bracelet 25gp
(60) Gold Gelders
(100) Silver Marks
(4) Gold Florins – 20gp ea

Magic items:

(i) Claybeg - a Scottish broadsword with a basket hilt to protect the hand. +1AC in melee combat only(character must allot 3 ranks Knowledge: Arms & Armor to get bonus). The Claybeg was made by the Celtic Priest Boyne in 1171. It was made to destroy a Kelpy who was ravaging the Lochs and Moors. A Kelpy is an evil water spirit who typically comes in the form of a horse and invites one to ride, and then drowns them. Though some legends have them appearing as maidens and smallfolk. The Claybeg is called Breac an Fuathas, it means the Purifying Ghost of the Waters.

Breac an Fuathas is a Sanctified Weapon
+2 Holy Broadsword; Lawful Good
1d10+2 Damage; Critical X3
Additional 1d4 Holy Damage vs. Evil Outsiders and Undead
+2 to resist Fear
By touching the tip to water the sword will purify 10 gallons of water per day. By touching the tip to clean water the sword can create up to two flasks of Holy Water per day.
If the sword is in Scotland and within 60 feet of water
Breac an Fuathas becomes a +4 weapon and will do double damage verses any Evil outsider.

(iii) Skean Dhu - +2 Dagger of Toughness. It has twice the harness of a normal dagger and can be used as a tool, like prying or jamming a door etc.

Lost Equipment:

Heavy crossbow - lost at Schwanenburg Castle
Broadsword - destroyed by acid at Schwanenburg Castle

Given to Taylon Maignart: Pendragons Gauntlets - the gauntlets were made by the Dwarven Smith Brag Stoutheart in 1189 for the Paladin Luther Pendragon. The gauntlets were blessed by Arch-Bishop Anselm of York.

It is known that Luther who was prophecized to be the next savior of Albion and decendant of Uther Pendragon. Luther was killed by the Wizard Raytheon less than five years later.

+1 Holy Gauntlets in all respects
A Paladin or Cleric wearing the Gauntlets may use their holy energy of one turn undead to increase their own vigor. When this is done the Holy man will gain speed of +10 feet per round and +2 hit points per level.

  This post last edited on 9/30/2008 9:52:52 AM   Like this post
Gibbon
avatar
Jovial Celebrant
3/5/2007 7:59:43 AM
PostID: 124310
3rd level increases:

BAB +1, Ref +1, Will +1, HP +13

2 ranks in Knowledge (Arms and Armour)
1 rank in Spot
1 rank in Intimidate

Extra feat: Weapon Focus (Broadsword)    Like this post
Gibbon
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Jovial Celebrant
3/6/2007 9:08:17 AM
PostID: 124556
Crit's exp here    Like this post
Gibbon
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Jovial Celebrant
3/6/2007 10:12:42 AM
PostID: 124570
Crit's missile weapon attack: -2 modifier due to missing left eye.    Like this post
Gibbon
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Jovial Celebrant
4/24/2007 11:19:39 AM
PostID: 136035
Before trip to Nijmegen, add:

2" tall badge made of pewter in the form of a rampant Griffon - symbol of corporal rank in the Guild.

Letter of mark, showing bearer to be a professional soldier in the employ of a Chartered Mercenary Guild. This authorizes you to wear and keep arms in the lands you travel. Most nobles and cities will honor this, but not all.

Spent at Nijmegen:

1 silver mark
2 gelders (2gp)
4 silver brooches (100 gp)    Like this post
Gibbon
avatar
Jovial Celebrant
4/24/2007 11:21:27 AM
PostID: 136037
Loot from battle on Rhine post Nijmegen trip:

87 gp (ransom of Sir Devon)
29 throwing spears (distributed across two ships)
1 heavy crossbow (mounted on the Arrow)
  This post last edited on 4/25/2007 6:20:30 AM   Like this post
Gibbon
avatar
Jovial Celebrant
6/1/2007 10:15:18 AM
PostID: 145666
From Zutphen castle:

One uniform, from a castle guard
   Like this post
Gibbon
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Jovial Celebrant
12/12/2007 3:31:24 PM
PostID: 189571
4th level increases:

Cha +1, BAB +1, Fort +1

1 ranks in Knowledge (Arms and Armour)
1 rank in Knowledge (Sailing)
1 rank in Intimidate
1 rank in Bluff

Extra feat: Weapon Specialisation (Broadsword)
  This post last edited on 12/16/2007 9:40:39 AM   Like this post
Gibbon
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Jovial Celebrant
12/16/2007 9:43:36 AM
PostID: 190590
From post 190573 - general beatings Crit has received:

-1 on speed dice rolls
Diehard feat
   Like this post
Gibbon
avatar
Jovial Celebrant
1/27/2008 7:21:29 AM
PostID: 200503
5th level increases:

BAB +1
+8 hp (+5 average hp inc +3 CON bonus)
4 ranks in Bluff
  This post last edited on 2/1/2008 7:09:59 AM   Like this post
Gibbon
avatar
Jovial Celebrant
3/2/2008 8:29:31 AM
PostID: 208391
Rerolling hit points, level 2.
Secure Rolls:
HP (level 2) 1d10(9) = 9
   Like this post
Gibbon
avatar
Jovial Celebrant
3/2/2008 8:31:32 AM
PostID: 208394
Rerolling hit points, level 3.
Secure Rolls:
HP (level 3) 1d10(2) = 2
   Like this post
Gibbon
avatar
Jovial Celebrant
3/2/2008 8:32:45 AM
PostID: 208395
Rerolling hit points, level 4.
Secure Rolls:
HP (level 4) 1d10(7) = 7
   Like this post
Gibbon
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Jovial Celebrant
3/2/2008 8:47:01 AM
PostID: 208398
Rerolling hit points, level 5.
Secure Rolls:
HP (level 5) 1d10(6) = 6
   Like this post
Gibbon
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Jovial Celebrant
3/3/2008 9:27:26 AM
PostID: 208611
Picked up from body of Torbjorn:

87 gp
Potion of Aid
Potion of Cure Light Wounds (2)
Potion of Haste
Antitoxin (vial)
Tanglefoot Bag

Hyrcanian Hornbow- MW mighty composite shortbow (+2 str)
+1 light hammer
Hornbow Arrows- 25 MW arrow(s)
Urok Cleaver +1 battleaxe
Black +1 chain shirt
Hyrcanian Buckler +1 small steel shield
Amulet of Natural Armor (+1) shaped as a dragon entwined about a symbol of Thor's Hammer:



  This post last edited on 3/3/2008 10:17:00 AM   Like this post
Gibbon
avatar
Jovial Celebrant
5/9/2008 4:27:59 PM
PostID: 225644
Level 6: Combat Expertise + Improved Disarm, 4 skill points
Secure Rolls:
HP (level 6) 1d10(5) = 5
  This post last edited on 5/28/2008 7:04:20 AM   Like this post
Gibbon
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Jovial Celebrant
9/4/2008 2:12:36 PM
PostID: 246529
Level 7: +2 Spot, +2 Intimidate
Secure Rolls:
HP (level 7) 1d10(3) = 3
  This post last edited on 9/4/2008 2:21:01 PM   Like this post
Gibbon
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Jovial Celebrant
12/8/2008 10:45:37 AM
PostID: 264008
Level 8: Improved Critical, +4 Sense Motive

+9 hp (post 263997 on Secure Dice Roller (LP) )
   Like this post
Gibbon
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Jovial Celebrant
7/7/2009 5:04:49 AM
PostID: 294529
Nothing to see here...


  This post last edited on 7/7/2009 5:08:04 AM   Like this post
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