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Category:
The Sahuagin Stone
Know Your Enemy You've uncovered information about another faction attempting to unravel the mysteries of the Caldyn Fragments. After pursuing captured documents, you now have significant knowledge of the Crimson Codex's inner workings. You gain a +2 circumstance bonus to any Knowledge check made that concerns that faction. In addition, you gain the same bonus to Bluff and Disguise checks made to pass yourself off as a member of the Crimson Codex.
Rewarded to: Ebon Tide, Ixil the Hand, Tapas, and Zz'ult
Mark of the Regvagu High priestess Kupsil of the sahuagin clan Regvagu has bound you to the clan in a blood scarification ritual that has marked your left shoulder. This scar is filled with the magic of the Devourer and once per adventure you may spend one action point to activate its power as a standard action that provokes attacks of opportunity. When you activate it, you are targeted by a cloak of the sea (Spell Compendium 48) cast at 16th-level.
Rewarded to: Ebon Tide, Ixil the Hand, Tapas, and Zz'ult
The Well of Woe Part 1: The Journey Begins
Knowledge of the Lost The party has been under the influence of the magic of Xen'drik that causes people to get lost. When not under this influence, the party is much more likely now to know where they are going. The party has a +2 circumstance bonus to Knowledge (geography) and Survival checks when traversing Xen'drik.
Rewarded to: Ebon Tide, Ixil the Hand, March'kelen, Tabris Sorason, Tapas, and Zz'ult
The Well of Woe Part 2: Breaching Thelanis Wall
Survived Thelanis Wall
By surviving a trip through the Thelanis manifest zone, the PC has been touched by fey. The PC has a +2 on future saving throws versus any spell-like, supernatural, or extraordinary abilities of fey creatures. Also, this counts as campaign documentation for any pre-requisites involving contact with fey creatures.
Rewarded to: Ebon Tide, Ixil the Hand, March'kelen, Tabris Sorason, Tapas, and Zz'ult
Entered the Well of Woe
Having entered the magically altered waters of the Well of Woe, the PC can call upon magical forces that affect buoyancy. Once per adventure round, the PC can add +10 circumstance bonus to Swim checks for 5 consecutive rounds.
Rewarded to: Ebon Tide, Ixil the Hand, March'kelen, Tabris Sorason, Tapas, and Zz'ult
The Well of Woe Part 3: The Flame Beneath the Well
Killed The Flame
Through strength of arms you killed The Flame and manipulated the prophecy to your advantage. Since walking through fire, your weapons have taken on a reddish sheen. You may spend an action point once per adventure as a swift action before making an attack to wreath your weapon in fire. For one round, your weapon does an extra 1d6 point of fire damage on with successful attack. The flames go out at the beginning of your next turn.
Rewarded to: Ebon Tide, Ixil the Hand, March'kelen, Tabris Sorason, Tapas, and Zz'ult
Shadows Over Stormreach
Reflections of Dal Quor You have traveled the nightmare echoed halls of the Hand of Stalwart Reverie and been exposed to the remains of the dreams that haunt that place. You receive a +2 circumstance bonus on any saving throw to resist a mental attack made by a creature of Dal Quor.
Rewarded to: Ebon Tide, Loche Cheroth, Tabris Sorason, The Sarpacian, Vlage, and Zz'ult.
Portal Key You have received a portal key from Deondag the Master of Rites in the Hand of Stalwart Reverie. You may use this key to gain safe entry into the secret complex by touching to the monument that stands in a quiet Stormreach neighborhood. Anyone touching you is also transported inside the complex with you. You may safely find rest and food within the home of the Cabal of Shadows.
Rewarded to: Ebon Tide, Loche Cheroth, Tabris Sorason, The Sarpacian, Vlage, and Zz'ult.
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