Welcome Guest (107.21.156.140)! (Login - Register)
Your Ad Here
Home - FAQs - Forums - Join a Game - Game Index - Links

Aulych (Topic #30504)

Loudwater (#30420) > Characters (#30560) > Aulych

Loudwater

Loudwater has problems who has the gumption to help. In a land of adventure war will soon come to this small town. Hero's will be needed.


MAPS

North-East Realms
Map to Many-Arrows
Mud map



COMBAT MAP



Important Quest Information

Map From Telescope
Wanted Poster


NPC's Of Note

Lady Moonfire and Captain Harrowleaf
Regent Kumar
Dantar Half brother of Kumar
Vladia
Captain Vlodair
Netherese Trader


PLAYER CHARACTERS

Jack Bright
Merc
Ma'ilee
Kavaki Grund
Aulych
Swift
Klunk Halflingson


Main Game Forum

Subscription Options

You must be logged in to subscribe to this topic by e-mail or to add it to your favorites.



Support RPM through Kachingle or Flattr:


This Character is played by psypher
Category: Character
====== Created Using Wizards of the Coast D&D Character Builder ======
Aulych, level 4, Experience: 4600/5500
Elf, Ranger
Build: Archer Ranger
Fighting Style: Archer Fighting Style
Ranger: Prime Shot
Background: Scion of an Ancient Bloodline
Initiative: +7

FINAL ABILITY SCORES
Str 14, Con 11, Dex 21, Int 12, Wis 11, Cha 8.

STARTING ABILITY SCORES
Str 14, Con 10, Dex 18, Int 10, Wis 11, Cha 8.


AC: 20 Fort: 15 Reflex: 18 Will: 12
HP: 38 Surges: 6 Surge Value: 9

TRAINED SKILLS
History +8, Acrobatics +11, Stealth +11, Endurance +6, Perception +10

UNTRAINED SKILLS
Arcana +3, Bluff +1, Diplomacy +1, Dungeoneering +2, Heal +2, Insight +2, Intimidate +1, Nature +4, Religion +3, Streetwise +1, Thievery +6, Athletics +3

FEATS
Level 1: Agile Hunter - shift as a free action after scoring a crit
Level 2: Lethal Hunter - hunters quarry damage increased to d8
Level 4: Alertness - cannot be surprised, +2 to perception

POWERS
Ranger at-will 1: Nimble Strike
Ranger at-will 1: Twin Strike
Ranger encounter 1: Evasive Strike
Ranger daily 1: Split the Tree
Ranger utility 2: Far Sight


RANGER AT-WILL:

Hunter's Quarry:
Minor Action;
You can designate the nearest enemy to you that you can see as your quarry. Once per round, when you hit your quarry with an attack, the attack deals extra damage based on your level. The extra damage is based on your level. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. If you have dealt Hunter's Quarry damage since the start of your turn, you cannot deal it again until the start of your next turn.
The hunter's quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry.
You can designate one enemy as your quarry at a time.
Level : Hunter's Quarry Extra Damage
1st–10th : +1d8
11th–20th : +2d8
21st–30th : +3d8

Ranger at-will 1:
Twin Strike:
Standard Action; Martial, Weapon;
Requirement: You must be wielding two melee weapons or a ranged weapon.
Attack: Strength vs. AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), two attacks
Hit: 1[W] damage per attack.
Increase damage to 2[W] at 21st level.
Longsword: +8(+3 proficentcy, +1/2 level, +2 strength, +1 enchantment) attack, 1d8+3 damage
Longbow: +10(+2 proficentcy, +1/2 level, +5 Dexterity, +1 gogles of accuacy) attack, 1d10+0 damage
ADDITIONAL EFFECTS
+1d8 to damage once per round (Hunter's Quarry)
+1 to ranged attack rolls if none of your allies are closer to the target - Prime Shot.

Nimble Strike
Martial, Weapon Ranged weapon
RANGE 8
ATTACK One creature
TARGET * vs AC DEFENSE
Special: Shift 1 square before or after you attack.
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier (+5) damage.
Increase damage to 2[W] + Dexterity modifier
(+5) at 21st level.
Longbow: +10(+2 proficentcy, +1/2 level, +5 Dexterity, +1 gogles of accuacy) attack, 1d10+5 damage
ADDITIONAL EFFECTS
+1d8 to damage once per round (Hunter's Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.


ENCOUNTER:

Second Wind:
Standard Action; Personal;
Effect: You spend a healing surge and regain 8 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

Evasive Strike
KEYWORDS
Martial, Weapon melee or Ranged weapon
RANGE 8
ATTACK One creature
TARGET * vs AC DEFENSE
Special: You can shift a number of squares equal
to 1 + your Wisdom modifier (+1) either before or after the attack.
Attack: Strength vs. AC (melee) or Dexterity vs. AC (ranged)
Hit: 2[W] + Strength modifier (+2) damage
(melee) or 2[W] + Dexterity modifier (+5) + Perfect shot item bounus(+2) damage (ranged).
Longbow: +10(+2 proficentcy, +1/2 level, +5 Dexterity, +1 gogles of accuacy) attack, 2d10+7 damage
ADDITIONAL EFFECTS
+1d8 to damage once per round (Hunter's Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.

Far Sight
Minor ACTION Personal
RANGE AT-WILL ENCOUNTER DAILY
Effect: Until the end of your next turn, your
ranged weapon attack rolls take no penalty from
long range, and they ignore cover and
concealment, but not superior cover or total
concealment.

Thundertusk Boar Strike

Standard ACTION Melee or Ranged weapon
RANGE 8
ATTACK One or two creatures
TARGET * vs AC DEFENSE
Requirement: You must be wielding two melee
weapons or a ranged weapon.
Attack: Strength vs. AC (melee; main weapon and offhand
weapon) or Dexterity vs. AC (ranged), two attacks
Hit: 1[W] + Strength modifier (+2) damage (melee) or
1[W] + Dexterity modifier (+5) + Perfect shot item bounus(+2) damage (ranged) per
attack. With each hit, you push the target 1 square. If
both attacks hit the same target, you push the target a
number of squares equal to 1 + your Wisdom modifier
(+1).
Longbow: +10(+2 proficentcy, +1/2 level, +5 Dexterity, +1 gogles of accuacy) attack, 1d10+7 damage
ADDITIONAL EFFECTS
+1d8 to damage once per round (Hunter's Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.

DAILY POWER

Split the Tree

Martial, Weapon
Standard Ranged weapon
RANGE 8
ATTACK Two creatures within 3 squares of each other
TARGET +10 vs AC DEFENSE
Attack: Dexterity vs. AC. Make two attack rolls,take the higher result, and apply it to both targets.
Hit: 2[W] + Dexterity modifier (+5) damage.
Longbow: +10(+2 proficentcy, +1/2 level, +5 Dexterity, +1 gogles of accuacy) attack, 2d10+5 damage
ADDITIONAL EFFECTS
+1d8 to damage once per round (Hunter's Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.

ITEMS
Hide Armor, Longbow (10 vs AC 1d10+5), Longsword (2), Adventurers Kit, Arrows (30)

MAGIC ITEMS

Goggles of Accuracy
Though these leather goggles have dark eye pieces, they sharpen your sight when making ranged attacks.
Level: 2
Price: 520 gp
Item Slot: Head
Property: Gain a +1 item bonus to ranged attack rolls.

Enchanted red dragon Hide / leather armor
level: 4
cost: 840gp
Property: Resist 5 fire.
Power (daily*fire): Immediate reaction. Use this power when you are struck by a melee attack. deal 1d6 fire damage per plus of the armor, and the attacker is pushed 2 squares.

Boots of Stealth
level: 4
cost 680gp
Property: Gain a +2 item bonus to Stealth Checks.

Bracers of the Perfect Shot (version 2)
level: 3
cost: 680gp
Item slot: arms
Property: When you hit with a ranged encounter power, you gain a +2 item bonus to the damage roll.

Intensifying Longsword
Level: 4
Cost: 840gp
Critical: +1d6 damage per plus or +1d10 damage per plus on attacks that deal ongoing damage.
Enhancement: +1 attack rolls and damage rolls
Property: When you use this weapon to hit with an attack that deals ongoing damage, the ongoing damage increases by an amount equal to the weapon's bonus.




Background

Born to family in exile, Aulych knew only the forest in his youth. Despite his pleas, his family spoke little of their past, nudging him on his way out of the forest. He learned quickly to value his wild smarts and to keep a close ear to the road, letting it take him wherever it may.
Post Reply
Body
psypher
avatar
3/18/2010 1:43:21 PM
PostID: 344707

   Like this post
Dubonic
avatar
Ninja
3/3/2012 3:18:32 PM
PostID: 418931
I Have made some minor adjustments to your character Aulych I have Adjusted the perfect shot item you have If you don't like it I can change it back and I checked your calculation of your to hit value and it was missing a +1 due to the gogles of accuracy. All fixed now though If you have a problem with any of it PM me.
   Like this post
page  of 1 pages containing 2 items.Items per page:

Your Ad Here

Home - Control Panel - FAQs - Forums - Join a Game - Create a Game - Game Index - User Directory - Privacy Policy -
System Time: 6/19/2013 12:33:12 AM
RPG,D&D Library VigLink badge