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Pitch (Topic #36801)

Cauldera (#36764) > Player Characters (#36767) > Pitch

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Welcome to Cauldera. What can I say. It's D&D 4.0. It'll have dungeons and dragons.

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Chapter 2.0: Decent into the Malachite Fortress (LP)
Monk-ee see- Monk-ee do (LP)


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Chapter 1.8: Grell o'Hell. (LP)
Chapter 1.5: Jzadirune (LP)
Chapter 1.7: Helping Hands (LP)
Halfling Cubed (LP)
Chapter 1.6: No Scoop for You! (LP)
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OOC (LP)
Party Treasure Horde (LP)

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Combat Map (LP)
Playermap (LP) - Jzadirune
Cauldron City Map (LP)
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Possible Recurring NPCs
- Ditch (LP) - Assasin -
- Jessica Darkwood (LP) - Mage-
- Mr. Chad Hymnsmith (LP) - Bard (Presumed DEAD)
- Dug (LP) - Barbarian
- Kelzanarr (LP) - Avenger
- Veion Tolra (LP) - Cleric

ACTIVE NPCs
- Pitch (LP) - Accrobat -

Player Characters (LP)
- Aelonn (LP) - Ranger/Cleric
- Catra Rosewood (LP) - Thief
- Warryn Starsong (LP) - BladeSinger
- Cael'dre Belleza (LP) - Knight
- Arune Muk-Taw (LP) - Warlord
- Hyke (LP) - Monk





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This Character is played by zilonox
Category: Character



----------------------------------------------------

Character Name: Pitch
Gender: Male, Race: Kobold, Class: Acrobat (Dynamic), Level 1,
Paragon Path: N/A, Epic Destiny: N/A, Total XP: 0/1,000
Height: 3'8", Weight: 70lb:, Size: S

Alignment: Good, Deity: Avandra
Lanuages Known: Common, Draconic

---------------------

Initiative: +4 (4 dex); Movement 6; Senses: Normal
Passive Insight: 10
Passive Perception: 10

Ability Scores;

STR: 09 (-1) [-1 +0 1/2-Level]
CON: 18 (+4) [16 /+2 racial][+4 +0 1/2-Level]
DEX: 19 (+4) [17 /+2 racial][+4 +0 1/2-Level]
INT: 09 (-1) [-1 +0 1/2-Level]
WIS: 12 (+1) [+1 +0 1/2-Level]
CHA: 09 (-1) [-1 +0 1/2-Level]


Hit Points 33, Bloodied: 16, Surge Value: 8, Surges per Day: 11

---------------------

Defenses

AC: 17 (+2 leather +4 dex + 1 class)
Fort: 14, Ref:17, Will:11
Initiative = +4

---------------------

Additional effects for spent action points (if any)

Race Features:
+2 Con, +2 Dex, Small, Trap Sense (+2 defense vs traps), Shifty (use Shifty as an at-will power)

---------------------

Basic Attacks
Attack vs Defense, Weapon or Power, Damage

Unarmed Strike: +7 (dex+proficient) v. AC, Weapon, 1d8+0 (+ 1d8 on crit)
Nimble Jolt (unarmed): +7 (dex+proficient) v. AC, Power, 1d8+4 (+ 1d8 on crit)

---------------------

Powers
At Will
Shifty: (Minor, Personal) You shift 1 square
Quixotic Challenge: (Minor, Close Burst 3, 1 creature in burst) Marks on target are removed. If target attacks anyone but me, the suffer Con mod (-4) penalty to attack. If attack hits, target of attack has damage reduced by Dex mod (-4) hit points (as an immediate interrupt). If target marked by anyone else, challenge is removed. Can issue multiple challenges in a round if a minor action is spent for each.
Nimble Jolt: +7 Dex v. AC 1d8+4 (standard) (melee) Can be used as basic melee attack
Diamond Palm: +7 Dex v. Fort 1d8+4+4 (standard) (melee)
Flip Kick: +7 Dex v. Refl 1d8+4 (standard) (melee) Can shift 1 square before OR after the attack

Encounter
Sweep: +7 Dex v. Refl 1d8+4 [Target knocked prone if hit] (standard) (touch)

Daily
Perfect Mount: +7 Dev v. Refl 2d8+4 [Climb on target (enter it's square) w/o OA, move with it unless it teleports, it grants CA to me, I can attack it as though I were adjacent to it. As standard action, target can make Str OR Dex attack v. my Refl to shake me off into an adjacent square.] (On miss, no damage, but I still mount target.)

Utility

---------------------

Class/Path/Destiny Features
Gymnastic Devotion: Dynamic Gymnast (+1 AC and Refl while in light armor. When my AC or Refl is hit, save throw to gain Resist All Dex Mod (4). Resist all damage from attack is save it nat20).
Gymkido: +3 prof bonus when fighting unarmed. Unarmed damage is d6, d8 if both hands are empty. Crit add Tier[W] bonus damage.
Quixotic Challenge power
Nimble Jolt power

Feats
L1: Adroit (add +2 to Gymnastic Devotion saves)

Skills
Skill name - Bonus, Trained, Armor Penalty, Miscel., etc.

Acrobatics (Dex) +9 [5, +4 Dex]
Perception (Wis) +6 [5, +1 Wis]
Stealth (Dex) +11 [5, +4 Dex, +2 Racial]
Thievery (Dex) +11 [5, +4 Dex, +2 Racial]


Arcana: -1 [Int]
Athletics: -1 [Str]
Bluff: -1 [Cha]
Diplomacy: -1 [Char]
Dungeoneering: +1 [Wis]
Endurance: +4 [Con]
History: -1 [Int]
Insight: +1 [Wis]
Intimidate: -1 [Cha]
Nature: +1 [Wis]
Religion: -1 [Int]
Streetwise: -1 [Cha]
Post Reply
Body
Smash
avatar
Czar
10/14/2011 5:29:26 PM
PostID: 412148
I'll give you the same answer I gave sammich.

Should be fine. doesn't appear the world is intollerant of other races. It is a fairly 'standard' population in town, so you'd get Wierd looks and probably higher DC reaction tests while in town. but go for it.. they won't kill you on sight.

You may want to have a backstory with anohter PC something along the lines of the other PC saved your life so there's a life debt or something. Just a reason why you're wondering in the realm of men.
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zilonox
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Honored Guide
10/14/2011 8:18:21 PM
PostID: 412156

Okay, I have to ask since you said you were new to 4E... did you really mean to have us use 32 points for ability scores? 4E uses 22 points as a base, and giving us an additional 10 points could result in some seriously powerful characters.

Not that I mind seriously powerful characters, mind you, but I just wanted to check before I got too far into character creation.



She walks these hills in a long black veil
She visits my grave when the night winds wail
  This post last edited on 10/14/2011 8:19:03 PM   Like this post
Smash
avatar
Czar
10/14/2011 10:24:37 PM
PostID: 412166
Good catch. Thanks. Yep 22 point build.
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