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This Character is played by zilonox
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Category: Character
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Character Name: Pitch Gender: Male, Race: Kobold, Class: Acrobat (Dynamic), Level 1, Paragon Path: N/A, Epic Destiny: N/A, Total XP: 0/1,000 Height: 3'8", Weight: 70lb:, Size: S
Alignment: Good, Deity: Avandra Lanuages Known: Common, Draconic
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Initiative: +4 (4 dex); Movement 6; Senses: Normal Passive Insight: 10 Passive Perception: 10
Ability Scores;
STR: 09 (-1) [-1 +0 1/2-Level] CON: 18 (+4) [16 /+2 racial][+4 +0 1/2-Level] DEX: 19 (+4) [17 /+2 racial][+4 +0 1/2-Level] INT: 09 (-1) [-1 +0 1/2-Level] WIS: 12 (+1) [+1 +0 1/2-Level] CHA: 09 (-1) [-1 +0 1/2-Level]
Hit Points 33, Bloodied: 16, Surge Value: 8, Surges per Day: 11
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Defenses
AC: 17 (+2 leather +4 dex + 1 class) Fort: 14, Ref:17, Will:11 Initiative = +4
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Additional effects for spent action points (if any)
Race Features: +2 Con, +2 Dex, Small, Trap Sense (+2 defense vs traps), Shifty (use Shifty as an at-will power)
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Basic Attacks Attack vs Defense, Weapon or Power, Damage
Unarmed Strike: +7 (dex+proficient) v. AC, Weapon, 1d8+0 (+ 1d8 on crit) Nimble Jolt (unarmed): +7 (dex+proficient) v. AC, Power, 1d8+4 (+ 1d8 on crit)
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Powers At Will Shifty: (Minor, Personal) You shift 1 square Quixotic Challenge: (Minor, Close Burst 3, 1 creature in burst) Marks on target are removed. If target attacks anyone but me, the suffer Con mod (-4) penalty to attack. If attack hits, target of attack has damage reduced by Dex mod (-4) hit points (as an immediate interrupt). If target marked by anyone else, challenge is removed. Can issue multiple challenges in a round if a minor action is spent for each. Nimble Jolt: +7 Dex v. AC 1d8+4 (standard) (melee) Can be used as basic melee attack Diamond Palm: +7 Dex v. Fort 1d8+4+4 (standard) (melee) Flip Kick: +7 Dex v. Refl 1d8+4 (standard) (melee) Can shift 1 square before OR after the attack
Encounter Sweep: +7 Dex v. Refl 1d8+4 [Target knocked prone if hit] (standard) (touch)
Daily Perfect Mount: +7 Dev v. Refl 2d8+4 [Climb on target (enter it's square) w/o OA, move with it unless it teleports, it grants CA to me, I can attack it as though I were adjacent to it. As standard action, target can make Str OR Dex attack v. my Refl to shake me off into an adjacent square.] (On miss, no damage, but I still mount target.)
Utility
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Class/Path/Destiny Features Gymnastic Devotion: Dynamic Gymnast (+1 AC and Refl while in light armor. When my AC or Refl is hit, save throw to gain Resist All Dex Mod (4). Resist all damage from attack is save it nat20). Gymkido: +3 prof bonus when fighting unarmed. Unarmed damage is d6, d8 if both hands are empty. Crit add Tier[W] bonus damage. Quixotic Challenge power Nimble Jolt power
Feats L1: Adroit (add +2 to Gymnastic Devotion saves)
Skills Skill name - Bonus, Trained, Armor Penalty, Miscel., etc.
Acrobatics (Dex) +9 [5, +4 Dex] Perception (Wis) +6 [5, +1 Wis] Stealth (Dex) +11 [5, +4 Dex, +2 Racial] Thievery (Dex) +11 [5, +4 Dex, +2 Racial]
Arcana: -1 [Int] Athletics: -1 [Str] Bluff: -1 [Cha] Diplomacy: -1 [Char] Dungeoneering: +1 [Wis] Endurance: +4 [Con] History: -1 [Int] Insight: +1 [Wis] Intimidate: -1 [Cha] Nature: +1 [Wis] Religion: -1 [Int] Streetwise: -1 [Cha]
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