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This Character is an NPC
Mr. Chad Hymnsmith
Half Elf Bard / Good
Profession - Newspaper
STR 8 -1
DEX 14 +2
CON 14 +2
INT 14 +2
WIS 11 +1
CHA 18 +4
HP:19/26 (Bloodied: 13; Healing Surge: 8, 7/day)
AC:14 (10+2(Leather Armor)+2(Dex))
Ritual Caster (Automatic)
Linguist (Giant, Draconic, Supernal)
Diplomacy 11 (+1 vs Politicians)
Knowledge (Nobility) 3
Standard Adventurer's Kit
Fiddle (bow is his wand, and I used the harp as the template for price. If either of those don't work, I can change things up)
51 gold left over
Low Light Vision
Allies within 10 spaces get +1 Diplomacy
Languages: Common, Elven, Dwarven, Giant, Draconic, Supernal,
Virtue of Cunning- Once per round, if an enemy attacks and misses an ally within 7 spaces I can shift that ally 1 space.
Song of Rest- If I play this while the group is resting, at the end of the rest they can choose to use a Healing Surge and gain an additional 4 Hit Points per surge.
Bardic Training- Once per day, I can cast a Bard ritual without expending components.
At Will Powers
Vicious Mockery Ranged 10, +4 vs Will, 1d6+4 and target takes -2 to attack rolls until the end of my next turn.
Misdirected Mark Ranged 10, +4 vs Reflex, 1d8+4 and target is marked by an ally within 5 squares of me until the end of my next turn.
Per Encounter Powers
Blunder Ranged 5, +5 vs Will, 1d6+4 and slide target 2 squares. During the slide, I or allies can make a melee basic attack against it as a free action with +2 power bonus.
Thunderwave (Half Elf Dilettante) Close Blast 3, +2 vs Fort, 1d6+2 and push target 2 squares.
Majestic Word Close Burst 5, Minor Action, target slides 1 square can spend a healing surge and regain extra 4 HP.
Words of Friendship I gain a +5 power bonus to the next Diplomacy check I make before the end of my next turn.
Stirring Shout Ranged 10, +4 vs Will, 2d6+4 and until the end of the encounter whenever an ally hits the target, that ally regains 4 HP.
Silence Cost:30 Ward single room (or a burst 4 area) against eavesdropping. Creatures attempting to listen to something in the warded area from outside the area take a -10 to perception.
Glib Limmerick Cost:10 Reroll Bluff check and use either result. Ends when Initiative is rolled.
Mr. Chad (that's pronounced Shad) Hymnsmith ("But please, call me Chad") was raised by his elven mother in an upper class elvish city by the sea. His father was a human soldier garrisoned nearby; he met Chad's mother at a festival and the two quickly fell in love. Their relationship only lasted three months before he was again shipped out to fight in a distant war. He never returned.
Chad learned to love music and the finer things in life and, because of his father's early death, despise war. He prefers to let his words do the fighting (something he is very good at), and can be ruthless in a battle of wits.
After completing his schooling, Chad set out into the world to experience all of the wonderful things that are out there. And, he may be dodging a required conscription...
2/22/2012 8:31:13 PM
Doh. The other new char is also a Bard. Do either of you want to change?
2/22/2012 9:27:21 PM
Ok. You get to be the Bard.
Add to your Skills/Talents. These bonuses only work against the specific target audience.
+1 Knowledge (Nobility)
+1 Diplomacy (politicians)
I'm going to give you a backgroun arc as well.
Chad indeed came to Cauldron to avoid the draft. Cauldron is outside and far enough away that this outpost of a town is usually left alone. You've plied your ability to weasel your way into upper classes in Caldron to understand how they work. This often gave you good topics to write about for the Cauldron Gazeeter. The Gazeeter is the official paper of Cauldron and is often at odds with thbloid Rag called the Real Scoop. As a freelancer, you're always on the look out for a good story and you are able to make a decent wage. But you've made better when you become part of the story and can not only give the insider view but also share in the spoils of adventure.
You'll start out in the Chapter 1.6 thread. Look for your intro and setup there.
2/23/2012 1:28:25 AM
Awesome, thanks! I tacked my Int bonus onto the Knowledge skill and kept the Profession as a non-skill for now; if either of those don't work for ya, I can totally change it.
The newspaper angle is very neat!
This post last edited on 2/23/2012 1:32:46 AM
2/24/2012 9:25:30 PM
FYI. Stuff you know
Nobel Families of Cauldron:
Taskerhill: Lord Ankhin Taskerhill is
the inheritor of the fabulously wealthy
Taskerhill mines and estates. Ankhin
is the richest man in Cauldron, and
now that he is a widower (his wife
having recently passed away) he is
also one of the most sought after men
within its walls.
Lathenmire: Beswink and Lioral Lathenmire are the current
heads of the House Lathenmire, which has not yet
officially been given the patent of nobility, but is expected
to overcome that obstacle before the end of another decade.
Beswink started life as the third son of a poor weaponsmith.
When he caught the eye of Lioral, the only
daughter of a successful merchant, he had the chance he
needed to turn the tide of his fate. With the help of his new
bride, Beswink began to buy out the other weapon and
armor smithies in Cauldron. Coupled with the trade routes
established by Lioral’s father the two quickly became one
of the most financially influential couples in Cauldron.
Garthûn: Adrick Garthûn is the patriarch of a small dwarven
community just to the south of the village of
Redgorge. However, he spends most of his time in Cauldron
looking over his import business. Adrick is gregarious
and friendly in his business dealings, but is taciturn and
often short when questioned about his family. It is known
that he has several children, but he speaks neither about
them, nor about his wife.
Tercival: Alek Tercival, a paladin of Aumanator, is the
last surviving member of this land rich, monetarily destitute,
2/24/2012 9:28:38 PM
Navalant: The current Lord Mayor is the sole inheritor of a
powerful family that claims to have been given the patent
of nobility by Surabar Spellmason himself. The family controls
large orchards north of Kingfisher Hollow, and it is
rumored that they have a standing pact with the fey in the
area, which allows them to maintain their control on the
rare wood trade out of the region. Even though Severen is
the last member of his line, he is not on speaking terms
with his parents, who disapprove of the fact that he married
into the Hollow family. However, it was this marriage
(fruitless, currently) that brought Severen’s name to the
attention of the Noble’s council, and ultimately led to his
appointment 13 years ago.
Aslaxin: The Aslaxin family is currently
the most powerful house in the
town of Kingfisher Hollow, now that
the Taskerhills have moved most of
their interests into the city.
The Aslaxin rice crops are one of
the greatest sources of food in the
region, and their dominance of the
food import trade seals the family’s
continued power in the region.
However, the true gem of the Aslaxin empire is the art
Skellerang: Lord Captain Commander
Terseon Skellerang was, as
is the tradition in Cauldron, granted
nobility for the course of his appointment.
Terseon has never had time
for a wife or family, but he is still
fairly young, and plans on having a
family later in his life
Knowlern: Lady Ophelia Knowlern
inherited control of this house when
her father and brother died in a mine
explosion, and she has been loath to
marry, giving up her power. She
makes her home in Hollowsky,
where she can better look after her
interests in the areas mines (both
south of Hollowsky and in the immediate
vicinity of the Haunted Village).
At the behest of Jenya Urikas, she often sits in as a voice
of reason and compassion at Cauldron’s council meetings.
Rhiavadi: Lady Thifirane is the only
living member of this ancient house.
She lives alone (discounting servants)
in what is widely considered the most
ostentatious display of wealth in the
city, a multileveled, towered structure
on Obsidian Avenue. Though she controls
interest in several businesses in
the region, it is known that she has little
patience for them and allows most decisions
to be made by subordinates. She
is a very sought after bride, but the rumormongers
of Cauldron doubt if she will ever find a partner.
Hollow: The Hollow family, currently led by Sardis and
Maeth, is the greatest half-elven clan in the region, being
traditionally led by an elf patriarch and a human matriarch.
The family’s plantations are responsible for the foundation
of two of the areas villages (Kingfisher Hollow and
Hollowsky). The family claims numerous sons and daughters,
as well as noble born Elves, most of whom live in Elvenhome or have gone to seek their fortunes in other
Spellmason: Surabar Spellmason and his line was given
the patent of nobility by the leadership of Sasserine upon
his founding of Redgorge and Cauldron. For 250 years or
more, the Spellmason family was one of the most respected
in the region, and one of the most powerful. However,
Surabar’s line came to an abrupt end when a caravan
led by brothers who were the last to bear the name
Vhalantru: Lord Orbius Vhalantru was given the patent of
nobility shortly after moving to Cauldron 15 years ago.
Immediately upon arriving to the city he gave a huge
sum of money toward the restoration of several town
structures, including the Town Hall. The grounds of Vhalantru’s
manor are among the most beautiful in Cauldron.
Vanderboren: The Vanderborens,
Lord Premiach and Lady
Aeberrin, are the newest of Cauldrons
nobility, having received
the patent of nobility only nine
years ago. The house is Cauldron’s
answer to real-estate tycoons,
and they own several important
buildings and businesses
in the city, including Sure Foot
Livery and the Lantern Street Orphanage
3/13/2012 10:31:05 AM
TikTak - in 4e you add your whole Con score (not the modifier) to the base number for starting HP so as a bard you have 12 + 14 (Con score) = 26 hp. Don't want you to get dropped by some overpowered trap!
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