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This Character is an NPC
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Category: Character
Mr. Chad Hymnsmith Half Elf Bard / Good Profession - Newspaper XP: 100
STR 8 -1 DEX 14 +2 CON 14 +2 INT 14 +2 WIS 11 +1 CHA 18 +4
HP:19/26 (Bloodied: 13; Healing Surge: 8, 7/day) AC:14 (10+2(Leather Armor)+2(Dex)) For/Ref/Wil:12/12/11 Initiative: +2 Speed: 30 Deity: Avandra
Feats: Ritual Caster (Automatic) Linguist (Giant, Draconic, Supernal)
Skills: Acrobatics 7 Arcana 7 Athletics 0 Bluff 9 Diplomacy 11 (+1 vs Politicians) Dungeoneering 1 Endurance 3 Heal 1 History 3 Insight 3 Intimidate 5 Knowledge (Nobility) 3 Nature 1 Perception 5 Religion 3 Stealth 3 Streetwise 9 Thievery 3
Gear: Leather Armor Standard Adventurer's Kit 2 Daggers Fiddle (bow is his wand, and I used the harp as the template for price. If either of those don't work, I can change things up) 51 gold left over
Racial Benefits Low Light Vision Allies within 10 spaces get +1 Diplomacy Languages: Common, Elven, Dwarven, Giant, Draconic, Supernal,
Class Abilities Virtue of Cunning- Once per round, if an enemy attacks and misses an ally within 7 spaces I can shift that ally 1 space. Song of Rest- If I play this while the group is resting, at the end of the rest they can choose to use a Healing Surge and gain an additional 4 Hit Points per surge. Bardic Training- Once per day, I can cast a Bard ritual without expending components.
At Will Powers Vicious Mockery Ranged 10, +4 vs Will, 1d6+4 and target takes -2 to attack rolls until the end of my next turn. Misdirected Mark Ranged 10, +4 vs Reflex, 1d8+4 and target is marked by an ally within 5 squares of me until the end of my next turn.
Per Encounter Powers Blunder Ranged 5, +5 vs Will, 1d6+4 and slide target 2 squares. During the slide, I or allies can make a melee basic attack against it as a free action with +2 power bonus. Thunderwave (Half Elf Dilettante) Close Blast 3, +2 vs Fort, 1d6+2 and push target 2 squares. Majestic Word Close Burst 5, Minor Action, target slides 1 square can spend a healing surge and regain extra 4 HP. Words of Friendship I gain a +5 power bonus to the next Diplomacy check I make before the end of my next turn.
Daily Powers Stirring Shout Ranged 10, +4 vs Will, 2d6+4 and until the end of the encounter whenever an ally hits the target, that ally regains 4 HP.
Rituals Silence Cost:30 Ward single room (or a burst 4 area) against eavesdropping. Creatures attempting to listen to something in the warded area from outside the area take a -10 to perception. Glib Limmerick Cost:10 Reroll Bluff check and use either result. Ends when Initiative is rolled.
Backstory Mr. Chad (that's pronounced Shad) Hymnsmith ("But please, call me Chad") was raised by his elven mother in an upper class elvish city by the sea. His father was a human soldier garrisoned nearby; he met Chad's mother at a festival and the two quickly fell in love. Their relationship only lasted three months before he was again shipped out to fight in a distant war. He never returned.
Chad learned to love music and the finer things in life and, because of his father's early death, despise war. He prefers to let his words do the fighting (something he is very good at), and can be ruthless in a battle of wits.
After completing his schooling, Chad set out into the world to experience all of the wonderful things that are out there. And, he may be dodging a required conscription...
Post Reply
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Smash
 Czar
2/22/2012 8:31:13 PM
PostID: 418458
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Doh. The other new char is also a Bard. Do either of you want to change?
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Smash
 Czar
2/22/2012 9:27:21 PM
PostID: 418464
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Ok. You get to be the Bard.
Add to your Skills/Talents. These bonuses only work against the specific target audience.
+1 Knowledge (Nobility) Profession (Newspaper) +1 Diplomacy (politicians)
I'm going to give you a backgroun arc as well.
Chad indeed came to Cauldron to avoid the draft. Cauldron is outside and far enough away that this outpost of a town is usually left alone. You've plied your ability to weasel your way into upper classes in Caldron to understand how they work. This often gave you good topics to write about for the Cauldron Gazeeter. The Gazeeter is the official paper of Cauldron and is often at odds with thbloid Rag called the Real Scoop. As a freelancer, you're always on the look out for a good story and you are able to make a decent wage. But you've made better when you become part of the story and can not only give the insider view but also share in the spoils of adventure.
You'll start out in the Chapter 1.6 thread. Look for your intro and setup there.
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TikTak
2/23/2012 1:28:25 AM
PostID: 418480
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Awesome, thanks! I tacked my Int bonus onto the Knowledge skill and kept the Profession as a non-skill for now; if either of those don't work for ya, I can totally change it.
The newspaper angle is very neat!
This post last edited on 2/23/2012 1:32:46 AM
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Smash
 Czar
2/24/2012 9:25:30 PM
PostID: 418604
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FYI. Stuff you know
Nobel Families of Cauldron:
Taskerhill: Lord Ankhin Taskerhill is the inheritor of the fabulously wealthy Taskerhill mines and estates. Ankhin is the richest man in Cauldron, and now that he is a widower (his wife having recently passed away) he is also one of the most sought after men within its walls.
Lathenmire: Beswink and Lioral Lathenmire are the current heads of the House Lathenmire, which has not yet officially been given the patent of nobility, but is expected to overcome that obstacle before the end of another decade. Beswink started life as the third son of a poor weaponsmith. When he caught the eye of Lioral, the only daughter of a successful merchant, he had the chance he needed to turn the tide of his fate. With the help of his new bride, Beswink began to buy out the other weapon and armor smithies in Cauldron. Coupled with the trade routes established by Lioral’s father the two quickly became one of the most financially influential couples in Cauldron.
Garthûn: Adrick Garthûn is the patriarch of a small dwarven community just to the south of the village of Redgorge. However, he spends most of his time in Cauldron looking over his import business. Adrick is gregarious and friendly in his business dealings, but is taciturn and often short when questioned about his family. It is known that he has several children, but he speaks neither about them, nor about his wife.
Tercival: Alek Tercival, a paladin of Aumanator, is the last surviving member of this land rich, monetarily destitute, noble family.
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Smash
 Czar
2/24/2012 9:28:38 PM
PostID: 418605
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Navalant: The current Lord Mayor is the sole inheritor of a powerful family that claims to have been given the patent of nobility by Surabar Spellmason himself. The family controls large orchards north of Kingfisher Hollow, and it is rumored that they have a standing pact with the fey in the area, which allows them to maintain their control on the rare wood trade out of the region. Even though Severen is the last member of his line, he is not on speaking terms with his parents, who disapprove of the fact that he married into the Hollow family. However, it was this marriage (fruitless, currently) that brought Severen’s name to the attention of the Noble’s council, and ultimately led to his appointment 13 years ago.
Aslaxin: The Aslaxin family is currently the most powerful house in the town of Kingfisher Hollow, now that the Taskerhills have moved most of their interests into the city. The Aslaxin rice crops are one of the greatest sources of food in the region, and their dominance of the food import trade seals the family’s continued power in the region. However, the true gem of the Aslaxin empire is the art trade.
Skellerang: Lord Captain Commander Terseon Skellerang was, as is the tradition in Cauldron, granted nobility for the course of his appointment. Terseon has never had time for a wife or family, but he is still fairly young, and plans on having a family later in his life
Knowlern: Lady Ophelia Knowlern inherited control of this house when her father and brother died in a mine explosion, and she has been loath to marry, giving up her power. She makes her home in Hollowsky, where she can better look after her interests in the areas mines (both south of Hollowsky and in the immediate vicinity of the Haunted Village). At the behest of Jenya Urikas, she often sits in as a voice of reason and compassion at Cauldron’s council meetings.
Rhiavadi: Lady Thifirane is the only living member of this ancient house. She lives alone (discounting servants) in what is widely considered the most ostentatious display of wealth in the city, a multileveled, towered structure on Obsidian Avenue. Though she controls interest in several businesses in the region, it is known that she has little patience for them and allows most decisions to be made by subordinates. She is a very sought after bride, but the rumormongers of Cauldron doubt if she will ever find a partner.
Hollow: The Hollow family, currently led by Sardis and Maeth, is the greatest half-elven clan in the region, being traditionally led by an elf patriarch and a human matriarch. The family’s plantations are responsible for the foundation of two of the areas villages (Kingfisher Hollow and Hollowsky). The family claims numerous sons and daughters, as well as noble born Elves, most of whom live in Elvenhome or have gone to seek their fortunes in other lands.
Spellmason: Surabar Spellmason and his line was given the patent of nobility by the leadership of Sasserine upon his founding of Redgorge and Cauldron. For 250 years or more, the Spellmason family was one of the most respected in the region, and one of the most powerful. However, Surabar’s line came to an abrupt end when a caravan led by brothers who were the last to bear the name mysteriously disappeared.
Vhalantru: Lord Orbius Vhalantru was given the patent of nobility shortly after moving to Cauldron 15 years ago. Immediately upon arriving to the city he gave a huge sum of money toward the restoration of several town structures, including the Town Hall. The grounds of Vhalantru’s manor are among the most beautiful in Cauldron.
Vanderboren: The Vanderborens, Lord Premiach and Lady Aeberrin, are the newest of Cauldrons nobility, having received the patent of nobility only nine years ago. The house is Cauldron’s answer to real-estate tycoons, and they own several important buildings and businesses in the city, including Sure Foot Livery and the Lantern Street Orphanage
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dwightm
 Courageous Warrior
3/13/2012 10:31:05 AM
PostID: 419357
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TikTak - in 4e you add your whole Con score (not the modifier) to the base number for starting HP so as a bard you have 12 + 14 (Con score) = 26 hp. Don't want you to get dropped by some overpowered trap!
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