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Zazi (Topic #37267)

From Forge to Claw (#37235) > Characters (#37291) > Zazi

From Forge to Claw





Current Date:
28th of Therendor, 998YK

Once again the guild is called upon by Lady Elyadren. A urgent mission awaits!


OOC (LP)


Current Game Thread:
Message Interrupted (LP)

Prior Game Thread:
Sideplot - Infestation (LP)


Combat Over!
Map is edited after each round. Warning! Map edits are not displayed as new posts.





Characters:
Gorth (LP)       Action Points: 6
Rowelliam (LP)       Action Points: 6
Tyi Ko'rrin (LP)       Action Points: 5
Zazi (LP)       Action Points: 3


Party Loot - SotLW (LP)









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This Character is played by Jeeeeoker
Category: Character
Female Half-orc
Level 1/1 Rogue/Barbarian

Real name: Zareta Moon
Alignment: Neutral
Age: 17
Height: 5'9"
Weight: 190 lbs
Hair: Chin-length reddish-brown dreads
Eyes: Brown



str 14
dex 16
con 14
int 12
wis 12
cha 8

HP: 20/20
AP: 4/6

BAB: +1
AC: 16 (10 + 3 dex + 3 armour) :: 17 after Dodge feat
ACP: 0

Fort: +4 (+2 barb +2 con)
Ref: +5 (+2 rogue +3 dex)
Will: +1 (+1 wis)

Init: +7 (+3 dex +4 feat)

Darkvision: 70' (60' base + 10' trait)
Sneak Attack: +1d6

Languages: Orc, Common, Goblin

Skills: 9x4 rogue +5 barb
+5 Appraise 4
+4 Balance 1
+6 Climb 4
+7 Disable Device 4 (+2 circumstance from MW tools)
+5 Hide 2
+3 Jump 1
+2 K(local) 1
+6 Listen 4
+5 Move Silently 2
+7 Open Lock 2 (+2 circumstance from MW tools)
+5 Search 4
+5 Sense Motive 4
+5 Spot 4 :: +4 in brightly lit areas
+3 Intimidate 3 (+1 trait)
-2 Diplomacy 0 (-1 trait)
-2 Bluff 0 (-1 trait)

Feats:
BG - Dodge
1st - Improved Init

Traits:
- Abrasive (+1 intimidate, -1 bluff and diplomacy)
- Nightsighted (+10' darkvision, -1 spot in bright light)

Equip:
- Spear :: +3 to hit :: 1d8+3 dmg ((carried in hands))
- +1 Longsword :: +4 to hit :: 1d8+4 dmg ((sheathed on back))
- Kukri :: +3 to hit :: 1d4+2 dmg ((sheathed on left hip))
- Punching Dagger :: +3 to hit :: 1d4+2 dmg ((sheathed in left boot))
- Dagger :: +3 to hit :: 1d4+2 dmg ((sheathed in right wrist guard))
- Masterwork Studded Leather Armour
- Masterwork Thief tools ((attached to waist))
- Thunderstone x2 ((in cushioned armoured pouches at right hip))
- Smokestick ((in cushioned armoured pouch at right hip))
- Water Skin ((attached to right hip))
- 10 gp, 17 sp, 7 cp

In Storage:
- Halberd :: +3 to hit :: 1d10+3 dmg ((leaning against wall))
- Club :: +3 to hit :: 1d6+2 dmg ((stored in a chest))
- Thief tools ((stored in a chest))
- Studded Leather Armour ((hanging up on a rack))
- Traveler's Outfit x2 ((folded up in a chest))
- Saber's Head ((sitting on end table))
- Bonel's Journal ((sitting on end table))
- 11 pp, 34 gp

Total cash: 155.77 gp


Bio:
Her mother was a human whore of Spanish/Arab descent. Her father was an orc gladiator named Chief Bloodrage, one of several "villains" brought into the arena to play out various ethnic stereotypes, much like the Iron Sheik and Nikolai Volkoff. She was given up to the temple as an infant, and mostly neglected until she learned how to get what she needed by being a street urchin. She routinely had to fight to keep everything she had and steal everything she didn't have. She got by with the help of a gang of urchins, and as she got older took on the role of looking out for the younger kids. Then she got too old and decided she was meant for better things than thuggery, which led her to this adventurer's guild.
Post Reply
Body
cobaltvector
avatar
Dungeonkeeper
2/25/2012 7:01:59 PM
PostID: 418647
Looks good.
   Like this post
Jeeeeoker
avatar
Haggler
2/27/2012 3:50:24 PM
PostID: 418706
According to the dice, she would be 5'10" tall and weigh 280 lbs!

Re-roll... 6'4" and 340 lbs!

>_>
Secure Rolls:
Age 1d4(4)+14 = 18
Height 2d12{(9)(8)}+53 = 70
Weight 2d6{(4)(6)} = 10
Height re-roll 2d12{(12)(11)}+53 = 76
Weight re-roll 2d6{(6)(5)} = 11
   Like this post
Jeeeeoker
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Haggler
2/27/2012 4:18:03 PM
PostID: 418707
Traits added
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Jeeeeoker
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Haggler
10/31/2012 10:27:03 PM
PostID: 429545
Woo! HP
Secure Rolls:
HP for level 2 1d12(10)+2 = 12
   Like this post
cobaltvector
avatar
Dungeonkeeper
11/1/2012 2:07:43 PM
PostID: 429574
Action point are 5 + 1/2 level (Round down). Any unspent action points from the previous level are lost.

Zazi will have 5 Action point, not 6, at second level.
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Jeeeeoker
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Haggler
11/29/2012 1:58:26 AM
PostID: 429784
...but half of 2 is 1, and we're level 2 now...
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Jeeeeoker
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Haggler
11/29/2012 2:18:08 AM
PostID: 429786
I forget how many coins she started with.

Removed original spear, destroyed

Claimed 610 gp and a halberd from party loot

Purchased MW Studded Leather, a new spear, and a kukri
   Like this post
cobaltvector
avatar
Dungeonkeeper
12/2/2012 10:16:26 PM
PostID: 429880
Ignore the 11/1 post on action points. Don't know what I was thinking that day.
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cobaltvector
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Dungeonkeeper
12/3/2012 12:07:06 AM
PostID: 429883
You started with average gold for your class. (125 gp)

After subtracting the cost of the gear from your Feb. 27 character sheet that leaves (125 - [2+1+25+30] = 67) 67 gold.


So the 67 gold + the 575.17 loot gold* leaves Zazi with 642.17 gold

*The amount changed since it was later agreed that Klem's loot was not to be sold.

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Jeeeeoker
avatar
Haggler
2/20/2013 10:27:23 PM
PostID: 431992
Added 100gp, 6sp from share of infestation loot

Added MW Thief tools (100gp)
Added 2 Thunderstones (60gp)
Added Smokestick (20gp)
Added Spear (2gp)
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