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Warryn on iPlay4e
Warryn Starsong, level 2
Gnome, Wizard (Bladesinger) - Neverwinter Campaign Setting
Blade Magic Option: Rapier
AC: 19 Fort: 13 Ref: 15 Will: 15
HP: 31 Surges: 9 Surge Value: 7
Acrobatics +8, Arcana +12, Diplomacy +8, History +10, Perception +5
Athletics +4, Bluff +6, Dungeoneering +3, Endurance +6, Heal +3, Insight +3, Intimidate +6, Nature +3, Religion +8, Stealth +8, Streetwise +6, Thievery +6
Dancing Fire - Neverwinter Campaign Setting page 71
Lightning Ring - Neverwinter Campaign Setting page 72
Magic Missile - Neverwinter Campaign Setting page 74
Unseen Hand - Neverwinter Campaign Setting page 72
Bladesong - Neverwinter Campaign Setting page 70
Daily: Prepare one per day.
Burning Hands - Neverwinter Campaign Setting page 72
Prepared: Chill Strike - Neverwinter Campaign Setting page 72
Light - Neverwinter Campaign Setting page 73
Mage Hand - Neverwinter Campaign Setting page 73
Prestidigitation - Neverwinter Campaign Setting page 73
Fade Away - Player's Handbook 2 page 10
Ghost Sound - Player's Handbook page 158
Bard Feature: Majestic Word - Player's Handbook 2 page 68
Prepared: Shield - Player's Handbook page 161
Summon Shadow Serpent - Arcane Power page 104
Level 1: Bardic Dilettante - Player's Handbook 2
Level 2: Bard of All Trades - Dragon Magazine 383, page 56.
Reactive Stealth - With cover or concealment at initiative check, make a Stealth check to become hidden.
Trickster's Cunning - +5 racial bonus on saving throws against illusions.
Bladesinger's Spellbook - As you attain certain levels, you learn two new wizard powers and add them to your spellbook (two wizard utility powers at 2nd level, for instance). At the end of each of your extended rests, you choose a number of wizard powers from your spellbook and prepare them. The number you can prepare is determined by your level.
Guarded Flourish - Your ranged and area attacks don't provoke opportunity attacks when you use one-handed melee weapons; you gain a +2 shield bonus to AC with light/no armor and a one-handed melee weapon without a shield.
Instinctive Attack - When you make a melee basic attack with a weapon you wield in one hand, you can use Intelligence instead of Strength for the attack roll and the damage roll.
Rapier - Gain proficiency with a Rapier as an implement; counts as a wand.
Leather Armor x1
Gambler's gear - Mordenkainen's Magnificent Emporium
Gray Rain Cloak - Heroes of the Feywild
Hair of Fairy Hues - Heroes of the Feywild
Writing case - Mordenkainen's Magnificent Emporium
Height: 3' 7"; Weight: 65 lbs.
Hair: Red like an autumn forest
Hair style: Wild and longish with a soul patch
Eyes: Dark blue orbs with specks of silver
Skin: Tanned with ruddy highlights
Dress: Warryn wears fine clothing that is starting to show wear and age. He avoids wearing his cloak when in town. His leather armor was obviously made by fae craftsmen and blends nicely with normal attire. His rapier has an ornate hilt and is obviously well maintained.
Born in the Feywild, Warryn grew up a minor noble in an Eladrin court. He studied magic and music gaining a reputation for skill with his blade and song.
A couple of years ago, Warryn ran into trouble with an Eladrin prince. There may have been an inappropriate song and even more inappropriate interactions with the prince's daughter.
Now Warryn wanders the world waiting for tempers to cool and memories to fade. To occupy his time, he seeks out adventure, knowledge, songs, and entertainment.
2/23/2012 3:06:04 AM
When you have some time, please note the source and page# of the feats/powers (or list them out on the char sheet) that you have and for the 'hair of Fairy Hues' item.
Add these to your char background.
+1 Knowledge (nobility, heretiage, family crests etc.)
+1 Streetwise(avoid/detect tails)
Performance (song) [could be used to earn money, woo princesses, or you can sing for for other non-combat reasons]
Here's some of your backstory:
You're time in court allowed you to see many of the ambassadors and nobels of other races, nations, and continents. The more different they seem to be, the more similar these nobles are. You used your position and adeptness of song to woo young princesses as well as the princesses' maidens. Jealousy led to rumors, rumors led to accusations, accusations led to.... well your expulsion from court. Running from the good life, you now always have to look over your shoulder for the wrath of the prince that you know is sure to come.
Cauldron is a place that has no high nobles, no princes, no kings. It's a place where you think you can lie under their radar, wait it out and plan your triumphant return.
I'm going to start you in a private thread because you'll have a secret.
2/24/2012 11:26:15 AM
Game on. please start here.
The Song UnSung (LP)
2/24/2012 9:37:40 PM
Item wish list:
Amulet of Protection +1 - Level 1
Bag of Holding - Level 5
Boots of Adept Charging - Level 2
Bottled Twilight - Level 1 Heroes of the Feywild
Bracers of Mighty Striking - Level 2
Luckblade +1 - Level 3
Runic Leather Armor +1 - Level 3
Blessed Book - for writing stories and histories rather than rituals
Endless Inkwell - eternal supply of color changing ink
Master's Quill - can create images from writing - obviously illusions but useful for entertaining
5 Year plan
Returning the Feywild would be nice, but he never wants to go back to his homeland. They turned on him and he will never forget that - forgive yes, but not forget.
He wants to make a name for himself. He would like to hold land and have a fortified mansion of his own. If possible, he would like to found his own order of Bladesingers.
And lets face it, he would like to find love. Short term dalliances are fun, but he does want a lasting love.
5/23/2012 8:53:14 PM
Trying to get images of my character sheet to display.
This post last edited on 5/23/2012 9:11:32 PM
5/23/2012 9:35:05 PM
looks pretty good to me, very cool
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