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Rowelliam (Topic #37475)

From Forge to Claw (#37235) > Characters (#37291) > Rowelliam

From Forge to Claw





Current Date:
28th of Therendor, 998YK

Once again the guild is called upon by Lady Elyadren. A urgent mission awaits!


OOC (LP)


Current Game Thread:
Message Interrupted (LP)

Prior Game Thread:
Sideplot - Infestation (LP)


Combat Over!
Map is edited after each round. Warning! Map edits are not displayed as new posts.





Characters:
Gorth (LP)       Action Points: 6
Rowelliam (LP)       Action Points: 6
Tyi Ko'rrin (LP)       Action Points: 5
Zazi (LP)       Action Points: 3


Party Loot - SotLW (LP)









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This Character is played by Mark
Category: Character
Description:
Name: Rowelliam Xes'vich
Race: Elf
Size: Medium
Age: 33
Gender: Male
Height: 5'
Weight: 110#
Eyes: Green
Hair: Black
Skin: Tan

Experience: 1225/3000
Level: 2

General:
Class and Level: Artificer 2
Alignment: NG
Language: Common Elven + 3 int bonus Giant, Gnome, Sylvan
Deity: The Sovereign Host

Ability Scores:
Strength: 10
Dexterity: (+2 adjusted due to race) 14
Constitution: (-2 adjusted due to race) 12
Intelligence: 16
Wisdom: 12
Charisma: 14

Durability:
Hit Points: 11
Initiative: +2
Armor Check Penalty: -1
Arcane Spell Failure: 15%
Speed: 30
Armor Class: 10 + 2dex +3armor +1 shield = 16
Flat-footed: 14
Touch: 12

Saves:
Fortitude: +1
Reflex: +2
Will: +4

Combat:
Melee Attack Bonus: +1
Range Attack Bonus: +3

Proficient with longsword, longbow, rapier and shortbow, due to elf heritage.
Elvish things----
Immune to magic sleep effects
Low light vision
+2 to spot checks
+2 to enchantment spell saving throws
Find hidden doors/concealed doors chance if within 5 feet

Weapon: shortbow +3 to hit, 1d6/x3crit 60' increments
15 arrows
morningstar +1 to hit, 1d8/x2crit

Magic:
Caster Level: 2
CRAFT RESERVE 40
#/Day: 4 ---- 3 plus bonus int spell
#/Day:
Spells:
Name- Description
Any 1st level artificer infusions in normal list.

Feats and Abilities:
Name Skill : Discription
Skill Focus: UMD +3 to all uses of UMD (first level feat)
Least Dragonmark (Mark of Shadow) Minor Image 1X a day (background feat)
Scribe Scroll (artificer auto feat 1st)
Brew Potion (artificer auto feat 2nd)

Synergies! +5 ranks of Knowledge Arcana give me +2 to Spellcraft.
+5 spellcraft give me +2 to UMD checks relating to
scrolls
+5 to UMD gives +2 to spellcraft when using it to
decipher what spell is on a scroll.

Skills: ## (Class #, Class #)
+0: Skill (0 ranks, 0 Ability, 0 Other)
UMD 5 Ranks + 2 ability +2 artificer bonus + feat Skill focus UMD +3 =+12
+2 synergy = +14 if UMD roll is related to Scrolls.
Spellcraft 5 Ranks + 3 ability +2 Synergy = +10 or +2 synergy if used to
decipher what spell is on a scroll = +12
Concentration 5 Ranks + 1 ability = +6
Appraise 5 Ranks + 3 ability = +8
Knowledge Arcana 5 Ranks + 3 ability = +8
Diplomacy 5 Ranks + 2 ability = +7
Decipher Script CC 2 Ranks + 3 ability = +5
Gather Info 1 Ranks + 2 ability +2 Mark of shadow = +5

Possessions:
Carrying Capacity:
Light Load: 0 lbs - 00 lbs
Medium Load: 00 lbs - 00 lbs
Heavy Load: 00 lbs - 00 lbs

Backpack (2 lbs):
02 lbs, 02 gp: Backpack
Sack
Pen/Ink
Scroll Parchment (5)
Sunrod

Sheathed or Worn (41 lbs):
00 lbs, 00 gp: Item (#)
Longbow
Quiver
55 arrows
Morningstar
Masterwork rapier
Studded Leather Armor
Shield

Created magic items:
All of these scrolls are Artificer scrolls, cannot be cast by anyone that is not using UMD skill.
scroll 1: two divine Lesser Vigor spells.
scroll 2: two divine spells of Fear.
scroll 3: two Magic Missile spells.
scroll 4: two Grease spells.
scroll 5: one Sleep spells.
scroll 6: Hide From Undead.
scroll 7: Charm Person.




Pouch with Coins (00 lbs):
Total GP Value: 000
000 Platinum
435.17 Gold
000 Silver
000 Copper

He will only carry 5GP with him at one time, leaving the rest safe at guild or bank, unless he has reason to carry more.
Story


Rowelliam was born into a family of elves that had a rich tradition of working with information, or in other words...spying. When he had a least dragonmark manifest, it made his family very happy. What did not make them happy is that he was not interested in, or particularly good, at his family business. He had no interest in becoming a bold rogue or a diplomat. He wanted to study and make magic items. His father thought this was a huge waste for one who was blessed with a dragonmark.

Rowelliam, or Rowell to his friends, stayed obstinate and trained to become an artificer. His family would never disown him for this choice, as they did know that artificers could grow to power and had their uses, but they were not warm to his choice of professions.
Getting sick of the attitude, but being very young for an elf, he was trying to find a way to stay in Sharn, but find a way to live away from the family enclave and get some privacy and a chance to forge his own destiny.

The gnomes contacted him in Sharn and attempted to recruit him into their guild. Seemed like the perfect fit!

Post Reply
Body
cobaltvector
avatar
Dungeonkeeper
3/26/2012 10:46:24 PM
PostID: 419907
You should be able to edit your sheet using the edit document button.
   Like this post
Jeeeeoker
avatar
Haggler
3/27/2012 3:45:11 PM
PostID: 419942
Seeing as he's got a decent cha score, may I request that you put some skill points into diplomacy? We're currently in need of a 'face' for the party - someone who can negotiate contracts and smooth over the diplomatic blunders the rest of us are bound to make. Even though he chose not to practice diplomacy professionally, I'd like to shoehorn him into that role anyways.
   Like this post
Mark

Jovial Celebrant
3/27/2012 8:38:58 PM
PostID: 419946
That makes sense..he would have learned some in the past whether he liked it or not. No problem. Crazy work due to overtime...I will finish him up in a couple days.

Haven't made a character in a while and its taking longer than I remember.
   Like this post
cobaltvector
avatar
Dungeonkeeper
3/29/2012 11:10:44 AM
PostID: 420049
Go ahead and post in the game thread while you finish up your character (describing your character, etc). Your character ate something that disagreed with him and couldn't make it to the play. That's why he wasn't around at the beginning of the adventure.
   Like this post
Mark

Jovial Celebrant
3/29/2012 5:50:20 PM
PostID: 420069
Beginning money roll 5d4 x 10 Roll: 5d4{(4)(4)(2)(1)(1)} = 12

120 gold - 90 for items and weapons and armor.

30gp remaining, next I will try to create a few scrolls for the start.
  This post last edited on 3/29/2012 6:11:16 PM   Like this post
Mark

Jovial Celebrant
3/29/2012 6:26:34 PM
PostID: 420070
Lets see if I have this right. To create a normal 1st level arcane or divine scroll will cost 1xp and 12.5 GP I will have two rolls to create it. 1 because it takes less than a day to create and 1 last ditch effort if the first attempt fails.

I will need to get 21 or better to create it, and I have a +8 on my UMD roll. (did I miss any plusses an artificer gets on UMD?)

Right??

I only have enough money to make two scrolls, so I will first attempt a divine scroll of cause fear. I will use second attempt to retry that if I fail.
If i do create it, my second attempt will be Arcane scroll of enlarge person.

The two attempts will cost 25 gp and 2 xp from my pool.

Scroll one, first and second attempt if needed.
Roll: 1d20(2)+8 = 10
Roll: 1d20(18)+8 = 26

Scroll two, first and second attempt if needed.
Roll: 1d20(16)+8 = 24
Roll: 1d20(10)+8 = 18

Both attempts reached 21 and made it, so I will place both on character sheet. I have a total of 5GP left over to my name.
  This post last edited on 3/29/2012 6:37:35 PM   Like this post
Mark

Jovial Celebrant
3/29/2012 6:39:07 PM
PostID: 420072
Whoa...is something weird happening with the dice roller? does it change my dice rolls above each time I edit the post??
   Like this post
cobaltvector
avatar
Dungeonkeeper
3/30/2012 12:06:15 PM
PostID: 420113
It looks like you are using html to make your die rolls. The html runs whenever the post is loaded up so it changes if you edit it.

Try using the Secure Die Roller. It's the red button on the bottom of the screen. Dice rolled in the Secure Die Roller cannot be changed, even if you delete the post they will show up on the very next post.

You'll see an example of the output after this post. Since my rolls agree with all of yours, use them if you want (120 gold, success on both scrolls). Just remember to use the Secure Die Roller for your future rolls.
Secure Rolls:
Money 5d4{(2)(3)(1)(3)(3)} = 12
Scroll 1 1d20(16)+8 = 24
Scroll 1 (2nd attempt) 1d20(5)+8 = 13
Scroll 2 (1st attempt) 1d20(17)+8 = 25
Scroll 2 (2nd attempt) 1d20(13)+8 = 21
   Like this post
Mark

Jovial Celebrant
4/12/2012 10:45:58 AM
PostID: 420583
Uggh, I forgot it earlier, tho it made no difference.
I get +3 for a total of +11 on my UMD checks due to my feat, skill focus UMD.

I added it to the character sheet.
  This post last edited on 4/12/2012 10:48:30 AM   Like this post
Mark

Jovial Celebrant
6/5/2012 7:16:11 PM
PostID: 423270
Note: 2 action points remaining for level 1.
  This post last edited on 9/26/2012 9:01:58 AM   Like this post
Mark

Jovial Celebrant
11/29/2012 4:57:03 PM
PostID: 429818
Reached 2nd Level!

HP gained, 4. I rolled dice, not sure if that is how we are doing it or not. Just let me know if we are doing it another way.

BAB +1
Will Save goes up one.
Brew Potion Feat.
Craft Reserve of 40.
Gain +7 skill points Used on UMD, Spellcraft, Concentration, Appraise, Knowledge: Arcana, Diplomacy and Gather info.
Synergies! +5 ranks of Knowledge Arcana give me +2 to Spellcraft.
+5 spellcraft give me +2 to UMD checks relating to
scrolls
+5 to UMD gives +2 to spellcraft when using it to
decipher what spell is on a scroll.
4 infusions per day.
Earned 610 GP at end of Final 1st level adventure.

Before leveling I used the rest of my craft reserve from Level 1 and created 7 scrolls with 12 1st level spells on them. Cost 150 GP.

This leaves me with 460 GP plus 5 I had earlier, for a total of 465 GP.




Secure Rolls:
Level 2 Hit Points 1d6(3)+1 = 4
  This post last edited on 11/29/2012 6:02:10 PM   Like this post
cobaltvector
avatar
Dungeonkeeper
12/3/2012 12:13:59 AM
PostID: 429884
Gold earned at the end of 1st adventure changed with re-allocation of loot (Klem's gear was not sold). After changes it's 575.17

That would leave you with 435.17 gp
   Like this post
Mark

Jovial Celebrant
12/3/2012 11:57:02 AM
PostID: 429900

  This post last edited on 2/20/2013 8:51:38 AM   Like this post
Mark

Jovial Celebrant
2/20/2013 8:53:13 AM
PostID: 431940
Reminder note for self:

Gave 5 Silver to Jormot and family.
He was a farmer, she was an accomplished baker.
I want to try to see if I can find a job for them in Sharn.

UPDATE: 03-28-13
Rowelliam discovers that the scroll contains two spells. The first is Comprehend Languages the other is Summon Monster III (arcane versions).

Although Rowelliam refused offers to join House Phiarlan, his retains strong connection. The favor of finding work for Jormot and his wife, is minor. After heading to the theater district to speak to his cousin, Rowelliam is directed to Gailan's dinner theater.

Gailan's is the one bright spot in the rather bawdy district of Torchfire, a model of restaurant dinner theater copied in districts elsewhere. Gailan's baker quit just recently, so there is an opening. He also needs someone to wash the dishes. The pay is... bad, but better than elsewhere in Torchfire and much better than some other jobs. It is enough for the family to feed themselves and even rent a room in a boarding house in a safe neighborhood until they can find an apartment somewhere.


Secure Rolls:
first aid 1d20(17) = 17
  This post last edited on 3/28/2013 12:31:17 PM   Like this post
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