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Jamie Boggett
(Cappucina)
avatar
10/1/2010 8:51:17 PM
PostID: 378856
Previous post: She can see colored sunlight streaming through the grate above her.

Jamie let's her instinct call the spells. She casts Telekinesis and uses a violent thrust to yank the large iron grate on the ceiling and hurl it at blurry speeds it at blinded Chavros. There's an immediate escape route too.

She casts a quickened Scorching Ray at Aguila.

---------------------------

Chavros cannot use his dexterity bonus to AC, and Aguila cannot use his armor bonus as it is a ranged touch.

Telekinesis
Transmutation
Level: Sor/Wiz 5
Components: V, S
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Target or Targets: See text
Duration: Concentration (up to 1 round/ level) or instantaneous; see text
Saving Throw: Will negates (object) or None; see text
Spell Resistance: Yes (object); see text
You move objects or creatures by concentrating on them. Depending on the version selected, the spell can provide a gentle, sustained force, perform a variety of combat maneuvers, or exert a single short, violent thrust.

Sustained Force
A sustained force moves an object weighing no more than 25 pounds per caster level (maximum 375 pounds at 15th level) up to 20 feet per round. A creature can negate the effect on an object it possesses with a successful Will save or with spell resistance.

This version of the spell can last 1 round per caster level, but it ends if you cease concentration. The weight can be moved vertically, horizontally, or in both directions. An object cannot be moved beyond your range. The spell ends if the object is forced beyond the range. If you cease concentration for any reason, the object falls or stops.

An object can be telekinetically manipulated as if with one hand. For example, a lever or rope can be pulled, a key can be turned, an object rotated, and so on, if the force required is within the weight limitation. You might even be able to untie simple knots, though delicate activities such as these require Intelligence checks.

Combat Maneuver
Alternatively, once per round, you can use telekinesis to perform a bull rush, disarm, grapple (including pin), or trip. Resolve these attempts as normal, except that they don’t provoke attacks of opportunity, you use your caster level in place of your base attack bonus (for disarm and grapple), you use your Intelligence modifier (if a wizard) or Charisma modifier (if a sorcerer) in place of your Strength or Dexterity modifier, and a failed attempt doesn’t allow a reactive attempt by the target (such as for disarm or trip). No save is allowed against these attempts, but spell resistance applies normally. This version of the spell can last 1 round per caster level, but it ends if you cease concentration.

Violent Thrust
Alternatively, the spell energy can be spent in a single round. You can hurl one object or creature per caster level (maximum 15) that are within range and all within 10 feet of each other toward any target within 10 feet per level of all the objects. You can hurl up to a total weight of 25 pounds per caster level (maximum 375 pounds at 15th level).

You must succeed on attack rolls (one per creature or object thrown) to hit the target with the items, using your base attack bonus + your Intelligence modifier (if a wizard) or Charisma modifier (if a sorcerer). Weapons cause standard damage (with no Strength bonus; note that arrows or bolts deal damage as daggers of their size when used in this manner). Other objects cause damage ranging from 1 point per 25 pounds (for less dangerous objects) to 1d6 points of damage per 25 pounds (for hard, dense objects).

Creatures who fall within the weight capacity of the spell can be hurled, but they are allowed Will saves (and spell resistance) to negate the effect, as are those whose held possessions are targeted by the spell. If a telekinesed creature is hurled against a solid surface, it takes damage as if it had fallen 10 feet (1d6 points).



Scorching Ray
Evocation [Fire]
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more rays
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
You blast your enemies with fiery rays. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage.

The rays may be fired at the same or different targets, but all bolts must be aimed at targets within 30 feet of each other and fired simultaneously.
Secure Rolls:
attack with iron grate 1d20(12)+15 = 27
scorching ray 1, ranged touch 1d20(5)+11 = 16
scorching ray 2, ranged touch 1d20(3)+11 = 14
scorching ray 3, ranged touch 1d20(20)+11 = 31
ray 1 4d6{(3)(6)(5)(1)} = 15
ray 2 4d6{(6)(5)(5)(3)} = 19
ray 3 4d6{(3)(3)(3)(2)} = 11
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Jamie Boggett
(Cappucina)
avatar
10/1/2010 9:57:28 PM
PostID: 378857
Confirm critical
Secure Rolls:
Crit? 1d20(4)+11 = 15
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Game Master
(Rasgorn)

10/2/2010 11:46:14 AM
PostID: 378909
Chavros is now mewling in frustration trying to find Jamie without eyes. Suddenly she stands up, wings lifting out, almost sensing the coming grate. She turns and whips a long braided rope around Jamie. She is laughing and about to pull on it when the "iron" grate crashes into her. Chavros is knocked back and pinned against the wall. Her wings crushed and useless for the moment. She screams out trying to wrench the grate off her.
Didier is having no luck pushing the hand away or getting out from behind it. He is stuck against the wall. He can push it away, giving himself some breathing room, but no further. Didier turns bunching his left shoulder into the magical glove and stabbing and cutting it with his other hand.
Didier is in no danger. He looks more frustrated and afraid for Jamie than anything else. Jamie fires at Aguila and watches the streaks of flame rip through his resistances scoring him with fire. Aguila's clothes smoke and curl from the flames. He gestures and douses himself with gallons of water, water that flows off of him and into the cell, covering the floor with about an inch of cool, sooty looking water.
Jamie can hear the tramping of booted feet, shouts and crackles of energy out in the hall.

OOC-Jamie took no damage that round, but the animated rope has entangle her.
Animate Rope
Transmutation
Level: Brd 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One ropelike object, length up to 50 ft. + 5 ft./level; see text
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No
You can animate a nonliving ropelike object. The maximum length assumes a rope with a 1-inch diameter.
Reduce the maximum length by 50% for every additional inch of thickness, and increase it by 50% for each reduction of the rope’s diameter by half.
The possible commands are “coil” (form a neat, coiled stack), “coil and knot,” “loop,” “loop and knot,” “tie and knot,” and the opposites of all of the above (“uncoil,” and so forth). You can give one command each round as a move action, as if directing an active spell.
The rope can enwrap only a creature or an object within 1 foot of it—it does not snake outward—so it must be thrown near the intended target. Doing so requires a successful ranged touch attack roll (range increment 10 feet). A typical 1-inch-diameter hempen rope has 2 hit points, AC 10, and requires a DC 23 Strength check to burst it. The rope does not deal damage, but it can be used as a trip line or to cause a single opponent that fails a Reflex saving throw to become entangled. A creature capable of spellcasting that is bound by this spell must make a DC 15 Concentration check to cast a spell. An entangled creature can slip free with a DC 20 Escape Artist check.
The rope itself and any knots tied in it are not magical.
This spell grants a +2 bonus on any Use Rope checks you make when using the transmuted rope.
The spell cannot animate objects carried or worn by a creature.
Secure Rolls:
Chavros attack 1d20(18)+11 = 29
Didier str check 1d20(17)+22 = 39
Hand str check 1d20(17)+27 = 44
Jamie's critical hit 4d6{(4)(6)(1)(1)} = 12
  This post last edited on 10/2/2010 11:50:59 AM   Like this post
Jamie Boggett
(Cappucina)
avatar
10/2/2010 4:31:11 PM
PostID: 378929
The rope does not deal damage, but it can be used as a trip line or to cause a single opponent that fails a Reflex saving throw to become entangled.

Jamie reflexively spins and quick steps out of the forming coils of the rope before it tightens up all the way and constricts her.

She casts Dispel Magic against the Interposing Hand - an attempt to free Didier.

Jamie casts another quickened Scorching Ray at Aguila. Three rays fire simulatenously at the now wet Aguila. She wonders about all that water.

OOC: Blind characters have to roll a 50% miss chance after they hit with the attack roll to see if they really connected. Since Jamie made her reflex save against entanglement, it is a mute point. (But for next time!) Sorry - Rules Lawyer.
Secure Rolls:
reflex saving throw 1d20(15)+11 = 26
scorching ray 1 1d20(7)+11 = 18
scorching ray 2 1d20(9)+11 = 20
scorching ray 3 1d20(10)+11 = 21
damage 1 4d6{(3)(3)(3)(5)} = 14
damage 1 4d6{(4)(2)(3)(4)} = 13
damage 1 4d6{(2)(6)(4)(3)} = 15
dispel check 1d20(6)+14 = 20
  This post last edited on 10/3/2010 9:20:21 AM   Like this post
Jamie Boggett
(Cappucina)
avatar
10/2/2010 4:33:23 PM
PostID: 378930
Or, if she is entangled by the rope, here are her concentration checks for the same spells. She needs to beat DC 15, I rolled to check for any automatic 1s.
Secure Rolls:
concentration 1d20(2)+17 = 19
concentration 1d20(12)+17 = 29
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Game Master
()

10/5/2010 12:21:45 AM
PostID: 379249
Jamie easily hops out of the braided rope, gracefully landing on her feet and dispelling the bigby's glove. The braided rope falls limp as Chavros attention focuse on moving the grate. When that fails, she is just not strong enough, she goes limp concentrating on Didier. Jamie feels the charm emanating from her and headed towards Didier.
Aguila wipes soot and burnt flesh from his scorched face and taps his staff against the floor. Jamie's scorching rays hit him at the same time the electrified current sluices through the water, shocking Jamie, Didier, and Chavros.

OOC-Jamie has to SA Fortitude DC 18 to take half damage and half the stun time.
Secure Rolls:
Julian SA Will 1d20(8)+4 = 12
Lucan SA Will 1d20(10)+6 = 16
Didier SA charm 1d20(8)+7 = 15
Didier SA Fortitude 1d20(16)+14 = 30
Aguila's staff damage 6d6{(5)(5)(3)(6)(4)(5)} = 28
Aguila Staff stun 1d4(3) = 3
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Jamie Boggett
(Cappucina)
avatar
10/7/2010 7:07:39 AM
PostID: 379571
The whole strange skirmish Jamie had been thinking Chavros, then Aguila. But it dawns on her, when she hears the sounds of others possibly coming, that she needs to switch that thinking to Aguila, Chavros.. If Cherot retuns because of the noise of the fight, well, he is Aguila's pet creature and it would be best if Aguila weren't around. With Chavros looking all demony and wingy - it will be easier to explain to anyone else too, who's the good guy and who's the bad one. Anyone normal. She hopes it is a normal person coming.

She steps toward Didier, satisfied at casting all those spells, coming within range of him so that he is in the Magic Circle and protected against any sort of Suggestion, Dominate, Charm, or any other mind control.

She casts a Death spell at Aguila. Die now, she mentally urges him. She thinks this has got to be his time. She used Disintegrate during the Arlen battle, now she wants to mix it up and throw something unexpected at Aguila. She picks a necromancers killing spell.

Aguila must save vs. 25.

Finger of Death
Necromancy [Death]
Level: Drd 8, Sor/Wiz 7
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: Instantaneous
Saving Throw: Fortitude partial
Spell Resistance: Yes
You can slay any one living creature within range. The target is entitled to a Fortitude saving throw to survive the attack. If the save is successful, the creature instead takes 3d6 points of damage +1 point per caster level (maximum +25).

The subject might die from damage even if it succeeds on its saving throw.
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Game Master
(Rasgorn)

10/7/2010 1:06:36 PM
PostID: 379619
OOC-Did Jamie make her SA the electrical current Aguila sent through the water? If she did, I can't see them. I don't know where the Lucan and Julian stuff came from. They are certainly not part of this scrap. Aguila electrified the water because he can't get past Jamie's spell defenses. The electrified water was caused by magic, but it is not magical itself, allowing it to electrocute any in the water without having to worry about spell defenses and such.
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Jamie Boggett
(Cappucina)
avatar
10/7/2010 6:04:17 PM
PostID: 379640
I guess I forgot! Well, that messes things up.
Secure Rolls:
fortitude save 1d20(3)+8 = 11
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Game Master
(Rasgorn)

10/8/2010 3:13:19 PM
PostID: 379763
Didier's eyes almost roll back in his head when Chavros' charm sweeps over him. She sees him suck in his breath and turn towards her as Chavros screams at him,Kill the Witch! Chop her down, chop her down! Jamie can see Didier hesitate, his sword raised for the killing blow. Didier stops, shaking his head, shaking off the evil charm.No! not Jamie!he yells in an anguished, strained voice. Didier is turning back to Chavros when Jamie steps up, enveloping him in her protections before Chavros can force the charm on him again.
Jamie casts her spell just as the current of electrified water blasts her into the wall. Her entire body is suffused with pain and fire. Her teeth clack together, splitting some and almost biting her tongue in half. She falls into the water, gazing at the cell and growing darkness forming around her. Her arms, legs, voice won't respond. She feels like she is on fire, burnt strips of skin slough off her flailing arms as hot pain continues to wrack her body.
Somewhere she hears a screeching sound, what? where? she realizes she is losing her sense of things, tries to focus, to stave off the disorientation. The screaming becomes cawing and as the numbing darkness falls on her like a shroud, she hears HRH loud and clear in her voice,Hang on Jamie! Hang on! Skaga's coming! Skaga's coming! hang on Jamie.......

OOC-Jamie needs to make a SA Fortitude DC 14 and a concentration check. She is now stunned for the next three rounds and falling unconcious.
Secure Rolls:
Aguila SA fortitude 1d20(16)+14 = 30
Aguila's damage 3d6{(3)(1)(4)}+16 = 24
Didier SA charm 1d20(13)+12 = 25
  This post last edited on 10/8/2010 3:15:10 PM   Like this post
Jamie Boggett
(Cappucina)
avatar
10/13/2010 5:44:40 PM
PostID: 380332
Jamie is flat on her back and looking at the ceiling with her face contorted into a grimace. Her hands are balled into fists and she is trying to maintain her focus - willing herself to get up, but it seems an impossible task.

She hears HRH and wills her help to come soon.
Secure Rolls:
fort save 1d20(8)+8 = 16
concentraion 1d20(9)+17 = 26
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Game Master
(Rasgorn)

10/15/2010 3:13:28 AM
PostID: 380512
HRH's voice startles her, bringing her up out of the warm darkness. She is alive! Jamie knows she is not dead. She feels some pain, but nothing like when Gringamore shot her or the dragon almost swallowed her. She shakes her head and parts of her frizzed hair and eyebrows flake off. She is still whole, can still feel her fingers and toes and legs. She just can't seem to get them to move right. She knows nothing is broken, just not working. Taking a deep breath she calms herself and lets the weave flow in and around her. For some reason Chavros is still there. He is not moving. It takes a moment for Jamie to realize Chavros, the Erinyes is dead, it's body still here. Gathering herself, she sits up and has to wait for the reeling to stop. She still fumbles clumsily trying to move, but it's getting better, her body is coming back to her. So are her other senses. She can tell Chavros is still here and didn't teleport out, like demons and devils can, because he couldn't. She can feel this cell, the cells and hallway on either side of her have a form of dimensional anchor permanantly enchanted into the stone. No teleporting, dimension dooring, phasing, shifting through stone or other magics are possible here. The only getting in and out is through normal, natural means. She now notices Didier is in the hall, kneeling over Aguila's feebly struggling body. He's talking to somebody down the hall, she then sees several armed guards and a knight rush past. Suddenly a bright stream of blood spurts from Aguila's thigh, dooming him. He is going to die. Didier just slit his femoral artery. He is waving and yelling, and pretending to try and stop the bleeding while actually digging his powerful fingers into the wound and opening it even more. She shakes her head again, she still can't hear, but she senses Skaga's power. Skaga's close and casting necromancy and druidic spells at their foes.
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Jamie Boggett
(Cappucina)
avatar
10/18/2010 9:57:30 AM
PostID: 380797
Jamie is on her hands and knees unsteady and fumbling through her belongings with clumbsy hands looking for a scroll and a potion. She finds the potion and drinks it, throwing the empty bottle aside. Then she reads the scroll - or tries to read it with the words swimming in front of her eyes a bit. She has to use all her powers of concentration to get through a fairly unfamiliar spell. It is a scroll that Carillo gave her - when they became romantically involved.

She casts it and has healed some of the damage from the electricity. That was clever of Aguila. He must have been able to see the weaves of protection around her and that many direct spells against her will rebound upon the caster.

OCC: The potion was lesser restoration. I need to add up all the spells to see where her spell points are at.
Secure Rolls:
concentration 1d20(13)+17 = 30
spellcraft 1d20(11)+15 = 26
cure moderate wounds scroll 2d8{(6)(2)}+5 = 13
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Game Master
(Rasgorn)

10/19/2010 1:53:40 PM
PostID: 380970
Jamie downs the potion and casts the scroll, instantly stopping the world from swimming around her and returning some of her hearing. She feels the healing warmth of the scroll's magic, Carillo's magic, course through her. Then she hears his voice. He is far off, up above somewhere, singing of Rumplestislskin. Behind and all around his voice are the indistinct voices of hundreds of others laughing and jeering and making rude noises. She knows that's the crowd that has gathered for her execution. They are staging her death like some kind of rude, macabre carnival up there.
She feels a twinge of a inhumanly foreign thought try to detect her thoughts. Didier feels it too and steps out of the hall and back into her circle of protection. He pulls Aguila's body with him. A number of guards go running past the door. She gets a bead on them, two, no three of them. None of them are human, two are similar, and one of them is speaking in Aguila's voice. Directing the guards and Brother Arn. The weave does not like the third one, parting around him and avoiding his essence as much as possible. It will be hard to cast magic against him(SR 25)and the other two as well, particularly the one speaking, using Aguila's voice. Jamie would know they are not devils or demons. They are more than likely Rakshasa's or something like that.
Arn's out there with another priestly looking man and a dwarf. I think the dwarf has breasts. I'm not sure...Didier's voice trails off when he realizes he is mumbling. His hair is all frizzed and curled and he looks sunburned. He looks down at Chavros and kicks the devil for good measure, then does the same to Aguila before turning back to Jamie,Well, that's two down, only a couple hundred more to go. He pulls a flask and downs quickly downs it.When they come, we can fight right from the get go. Or, we can tell them this devil came to take your soul and Aguila died killing it. If they don't buy that, we kill them anyway. I was just thinking of ways of extending the plan so we can get the rest.He points up with his sword,They are already waiting, crowds gathering in the plaza above us.
Didier is waiting, letting the healing potion do it's work, cooling him down and restoring some of his normal color. She is looking at Didier when she feels Arn cast a dismissal spell on the magically weakest of the three foes. That is followed by a stunning shot of mental force so powerful she feels it this far away even though it wasn't directed at her.

OOC-Jamie is now moving to the Gambit thread, please respond there.
  This post last edited on 10/19/2010 1:57:18 PM   Like this post
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