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cobaltvector
 Monsterkeeper
7/29/2010 7:17:44 PM
PostID: 368678
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Play Thread should be up and running.
Any Foreigners should include Traveling Papers in your Equipment, the cost of which was provided by Thornir's Estate. Traveling Papers are required to cross borders.
I'll be using the Notes section at the bottom of the play thread to display various non-plot specific facts like the current date etc. Spellcasters may want to download the Eberron World and Planar Utility as the planar cosmology can have an effect on spells. -- Nothing easy is ever simple.
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cobaltvector
 Monsterkeeper
7/30/2010 12:39:40 AM
PostID: 368741
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Action Points:
Each character should currently have 7 of them (unless they have a feat that says otherwise).
Spending an action point allows you to roll 1d6 and add it to any d20 roll. You must decide to use your action point when you roll, not after. Action points refresh each time you level, so don't hesitate to use them if you think you need them.
Other uses for action points: You can spend 2 action points to gain another use of a Class Feature. Examples: Bardic Music, Rage, Smite Evil, Turn Undead, Stunning Fist, Wild Shape.
An Artificer spend an action point to imbue an infusion in one round.
You can spend an action point to automatically stabilize.
Language message channels are now up. -- Nothing easy is ever simple. Secure Rolls: Action Point(Attack Roll) 1d20(10)+1d6(4) = 14
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Jack_Frost
 Wayward Child
7/30/2010 11:47:43 AM
PostID: 368808
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Language channels?
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sammichweasel
 Noble
7/30/2010 12:11:42 PM
PostID: 368812
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So, it's been brought up, but I figure we need to address this just to assuage any potential issues.
Rache is evil, and Hector is a Paladin (of Freedom, but hey. That's cool.).
In my personal experience, there are situations where the person I am talking to is probably an evil person, if alignments existed in such a delineated format, but I have to work with them anyway. Another good example is the Order of the Stick - Belkar is a murdering asshat, but the good characters put up with him because they can (sort of) control his killing instincts, and he is extremely useful. Plus, if they can keep an eye on him, he is generally killing the right people.
Rache is less inclined to random murdering than everyone's favorite halfling ranger. He understands how to work with others, and will keep from doing anything overtly evil while he has good reason to. So, while I'm certain we'll work this out in actual RP, I thought it would help expediate things if we alligned world views and established how societal reactions would assist/hinder the conglomeration of our party's abilities.
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Jack_Frost
 Wayward Child
7/30/2010 2:53:37 PM
PostID: 368838
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Maelstrom doesn't care one way or the other. He will work with religious fanatics and elder god cults equally. That said, evil is evil, and being evil is just asking for trouble. Maelstrom will almost certainly attempt to be a mediator between the two parties if something comes up, but the truth of the matter is that good fights evil, and vice versa. That's sort of the name of the game; A party with a paladin and an evil doer is going to go up in flames sooner or later; Either because the paladin strays too far from his alignment because he puts up with the evil aligned character, or because he ends up attempting to kill said evil aligned character.
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sammichweasel
 Noble
7/30/2010 3:03:30 PM
PostID: 368839
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What the Paladin doesn't know can't adjust his allignment ^.^
Seriously, sneaky as heck, and actually high-intelligence, on this little kobold. If he has good reason to work with the Paladin, Rache will make it work.
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Jack_Frost
 Wayward Child
7/30/2010 3:09:58 PM
PostID: 368842
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Being sneaky works. Saying "turn around and look at that pretty cloud!" to the paladin doesn't, despite what many people say. I'm glad that you plan on the first one instead of the second.
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Zenergy
7/30/2010 3:37:35 PM
PostID: 368847
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Sneaky? How? I have detect evil, I just see you're evil regardless. Can you magically hide your alignment?
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Jack_Frost
 Wayward Child
7/30/2010 3:44:45 PM
PostID: 368848
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Sneaky as in killing people several blocks away from you.
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Zenergy
7/30/2010 4:46:38 PM
PostID: 368865
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Yeah but I still see your evil alignment (if you have one) regardless of previous or occurring actions.
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Jack_Frost
 Wayward Child
7/30/2010 5:26:25 PM
PostID: 368881
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Correct. But it is also unlikely that you will run him through just because he was evil.
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sammichweasel
 Noble
7/30/2010 5:35:46 PM
PostID: 368882
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Yeah... if you went out of your way to kill/not work with every single person that set off your evil-o-meter, you would be in prison for killing city officials, and would never hold a job for very long.
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LordOmega
 Centurion
7/30/2010 6:29:56 PM
PostID: 368886
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Paer is about as paladin-like as they come, especially since he is Lawful Good. However his driving goal of wiping out undead, due to his religion will make him tolerate an evil person if it serves his goals.
Plus, if you went around attacking/killing every person with evil thoughts, you would eventually be viewed as a serial murderer not to mention that would be very unlawful. "Trouble with you Elven girls is that your desire to do it is in inverse proportion to your willingness to talk about it."
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Zenergy
7/30/2010 7:14:01 PM
PostID: 368893
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The PH1 says I can't associate with a party that has an evil member, and if you follow the same code as paladins, neither can you :v
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sammichweasel
 Noble
7/30/2010 7:51:51 PM
PostID: 368895
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Well, thank goodness you can step outside the bounds of the books, and decide your own code!
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Jack_Frost
 Wayward Child
7/30/2010 8:00:12 PM
PostID: 368898
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The truth of the matter is that we should have pounded out ahead of time if we were going to be OK with evil members of the party... That said, the recruitment poster said "Any alignment except chaotic evil", so it was also unwise to take a class that expressly forbids you from getting along with evil characters.
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Zenergy
7/30/2010 8:16:48 PM
PostID: 368903
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Not really. The DM didn't express any problem with a paladin when I made it (he would have known of other evil members) Second, I cannot see everyone's sheet and see their alignment.
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Zenergy
7/30/2010 8:17:47 PM
PostID: 368905
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Also, you can't change a paladin's code of conduct unless there's a variant already there.
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LordOmega
 Centurion
7/30/2010 8:39:48 PM
PostID: 368915
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The GM might not think it is a problem. If he had, I'm sure he would've said something.
Especially when he said something when another player was going to create a necromancer type character. Don't remember who it was...
But he stated it would not work since my character was already created. Paer being part of the Undying Court and Deathguard in training and all. "Trouble with you Elven girls is that your desire to do it is in inverse proportion to your willingness to talk about it."
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Zenergy
7/30/2010 8:45:33 PM
PostID: 368916
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I'm sorry, I should have thought ahead on it. I'll just go with it.
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