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cobaltvector
 Dungeonkeeper
2/25/2012 7:02:54 PM
PostID: 418648
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I don't mind running with only 3 people, so we can start as soon a KO finishes his character.
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cobaltvector
 Dungeonkeeper
2/27/2012 9:17:42 PM
PostID: 418712
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Permissions Fixed.
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Jeeeeoker
 Haggler
2/27/2012 10:32:17 PM
PostID: 418714
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Yay
So two fighters, a rogue, and a totemist. We should hire an npc cleric.
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cobaltvector
 Dungeonkeeper
2/28/2012 7:52:38 PM
PostID: 418749
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I'm going to do something a bit different with this game that requires more than a bit of suspension of disbelief on the part of the players.
1. If you disappear from the game, then the universe forgets that your character ever existed. In some cases, the items that your character was carrying appear in the packs of other party members. In other cases, items simply disappear. In regards to incongruities, the universe takes a path or least resistance. If an item in possession of a forgotten PC is of high significance it gets to stick around, otherwise it is forgotten along with the PC who owned the item. When it comes to specific events, memory of said event becomes hazy. "What do you mean I killed the dragon? I seem to remember you killing the dragon. Well I did have a sword at the time... My head was shaky after the battle maybe you are right."
2. New party members can show up at any time. When they do it's like they were always there. They have experience, items, and even knowledge that would be appropriate for a party member that had "always been there" though memories involving the new party member are vague.
3. Rarely, forgotten adventurers are returned. When this happens, it's like they had never left. The returned adventurer has experience and equipment as though he or she had always been around, although certain memories are vague.
It would seem that even with all of this shuffling and reshuffling of global memory there would be a few gaps. Occasionally someone somewhere would stop an say - "That can't be right! there's no way that 'XXXX' couldn't have happened that way!" In fact, an enlightened few have and they have come up with an interesting explanation. They theorize that the adventures are being summoned.
Any Conjurer knows that summoned creatures never remember events that occur during they time that they have been summoned, nor do they have and recollection of their "normal" lives. Never has a planar traveler met anyone that has claimed summoned, nor has a planar traveler met anyone who claimed that someone else has been summoned.
Yet, Conjurers know exactly what planes their summoned creatures come from. The notion of people being summoned from the material plane would also explain way such incongruities in memory always involve adventurers. Only adventurers have the talents required to make a worth-while summons. If the theory is true, then there is something out there not only powerful enough to summon adventurers but to do so for what be an indefinite period of time.
Despite great effort on the part of more industrious scholars, there seems to be no way to capitalize on this. In fact the whole notion is just a theory - one that few believe. Mentioning the theory around the wrong people is a good way to end up in a asylum. It's best to keep such ideas to private circles. Still, uninformed adventurers have come up with a term for this phenomena: "Adventurer's Disease".
The whole purpose of this is to remove/introduce new PCs to the game as easily as possible. There are not a lot of stopping points in this series of adventures. Even if there were, progress in PbP occurs so slowly that the wait to introduce someone new to the group could be several months. I'm also big not a fan of players taking over established PCs, even when it does happen that are never played exactly the same way and you have to find someone who doesn't mind playing a character that they didn't create.
I had a table-top group that used a form of this "rule" on a regular basis. While all of us could usually make it to the gaming table, none of us had schedules set-in-stone. Often there was someone couldn't show up on time (if at all). Rather that having a GM or another player run the missing character, that character simply faded into the background. This sometimes produced odd situations, but nothing that couldn't be overcome.
This post last edited on 2/28/2012 7:57:10 PM
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Jeeeeoker
 Haggler
2/28/2012 10:10:27 PM
PostID: 418755
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If an adventurer is suddenly summoned away, those left behind would notice his absence. Though it might be shocking to them the first time, ultimately there is nothing they can do about it at their pathetically low level. I'd rather play around that situation. And when a new guy shows up, on the completion of a summon, returning here because it's a high traffic dungeon area with lots of adventurers coming and going, then it's something like, "Where did you come from? Well, help me take out these goblins, whoever you are". I imagine we'll get used to it after a while, maybe even talk about it over campfires in a fatalistic sort of way - "If I get summoned out I get summoned out. No use worrying about stuff like that" - "Yeah, but... what do WE do if you get summoned out? You're the only one who can activate the magical doors around here".
Or if we're all here as summoned creatures from elsewhere, then that invalidates all of our background notes and any IC desire we might have of completing our quests, so that angle is just a bigger can of worms.
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cobaltvector
 Dungeonkeeper
2/29/2012 1:13:25 PM
PostID: 418775
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I don't really care either way, but it's easier to manage if the new arrival is assumed to have always been there and that party member who leave are immediately forgotten.
The whole notion is a GM's convenience. I've had games on this site where half the party disappears without any notice and it's not just my games, the PbP environment is notorious for it. In those cases, the game just dies. You can NPC half the party or have the remaining players double up on characters while you wait for enough people to be willing to take over existing characters, but it never works out.
It's sort of a secret, but I've actually changed the way I build characters for PbP because I no longer expect a game to advance in levels at all. I don't plan to enter prestige classes, high CON has become a much lower priority for low-level games, I take feats/spells/items that I would otherwise never take because they only provide a short-term gain. If a game advances 2 levels before it dies, I consider it great success. If by some miracle it lasts longer, I cope with the fact that that I planned my character for game that I expected would last only half as long as it did (I haven't had to worry about that yet).
I'm trying to keep this game going until at least until level 8. That's when the plot-arc comes to an end. "Adventurer's Disease" is a way to keep the game running, even if it does cause some difficult on the role-playing side of things.
If "Adventurer's Disease" is a huge problem for anyone, I can just drop the whole notion and we'll introduce new characters/remove old characters normally. My reasoning is that I'd rather suck the minor hit to the role-playing experience to continue the game. You can't role-play at all if the game halts each time a player leaves. I could care less if whether or not a game reads like a just book when 95% of the time the book ends in the middle of a sentence without anything getting resolved. Of course, I can't expect everyone to follow this line of thought.
This post last edited on 2/29/2012 1:15:24 PM
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Jeeeeoker
 Haggler
2/29/2012 5:44:42 PM
PostID: 418796
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Everything in your third paragraph, I do that too :D
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cobaltvector
 Dungeonkeeper
3/3/2012 7:34:54 PM
PostID: 418944
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First game post is tomorrow night (~6pm CST). Try to have your characters done by then if you don't already.
Don't worry too much about your character's background too much, just some general info to flesh out your character a bit.
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Anonymous
3/4/2012 7:59:28 AM
PostID: 418970
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Is there any way it can be earlier, as thats midnight where i live.
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cobaltvector
 Dungeonkeeper
3/4/2012 11:10:10 AM
PostID: 418971
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You don't have to respond to my post immediately, that's simply the time that I'll put the post up. PbP is sort of turn based. I put up a post and then give everyone time to respond. I prefer that everyone respond within 24 hours, but I usually wait at least 2 days before moving on. You'll have plenty of time to post your character's action.
This post last edited on 3/4/2012 11:13:54 AM
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TikTak
3/4/2012 3:33:41 PM
PostID: 418977
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Awesome, let's do it!
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cobaltvector
 Dungeonkeeper
3/4/2012 5:59:04 PM
PostID: 418982
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Game Thread is now up!
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Anonymous
3/5/2012 10:08:43 AM
PostID: 419016
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So in what order did the characters join? Zazi seems to be the newest, unless Flem, Artemus or Cathbadh joined the day before the story started.
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Jeeeeoker
 Haggler
3/5/2012 5:16:11 PM
PostID: 419029
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Clapping at an execution.. I like Klem already!
I pictured everyone having joined this guild roughly around the same time, like if the gnomes put up recruitment ads on a friday, they had all four of us by the following monday, or maybe wednesday. But whatever...
Anybody have any shared background points in mind? Perhaps Zazi and Klem occupied the same part of the ghetto and might have seen each other on the street from time to time. Having grown up in the city, Zazi would find Cathy's knowledge of nature and magic fascinating. She would have been bugging him with lots of questions over the past few days. Don't know anything about where Artemus came from or who he is....
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Anonymous
3/5/2012 6:03:11 PM
PostID: 419031
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Supposedly the guild's been around for the last 3 months, though that doesnt neccesarily mean anyone was in it till recently.
Anyway, Cathbadh would most likely try and ignore Zazi's endless stream of questions, or at least give yes or no answers just to shut her up. He's not particularly sociable, what with the whole solitude thing that druids tend to do. He would generally keep to himself, though he might occasionally butt in to a conversation to give his opinion, and then drop out of it again, like with the whole advising Zazi to style her club like a shillelagh.
Also his name isnt pronounced like that. "Cathy" would be pronounced "caught-tee". Well at least thats the best way I can think of describing it. It's kind of difficult to explain a person who, possibly (note the fact i said possibly!), hasnt heard Irish spoken before.
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cobaltvector
 Dungeonkeeper
3/5/2012 6:18:36 PM
PostID: 419032
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I'll let you all figure out the particulars on how you met each other. Since I'm using WotC adventures for this game, backgrounds will be more for your benefit as a player.
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Jeeeeoker
 Haggler
3/6/2012 8:21:57 PM
PostID: 419065
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Oh, I have another question. Does Cathbadh have a brother named Strongbadh?
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TikTak
3/7/2012 1:39:12 AM
PostID: 419070
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Glad you like Klem :) If I can stay in character, I think he'll be a lot of fun to play.
Klem would probably join the guild as soon as he was allowed to. He's never been offered membership in one before, so he'd probably jump at the chance to belong.
Regarding Klem and Zazi, it would make sense that they saw each other on the streets. Zazi might even have known the priest that took care of Klem when he first got into town (and may have her own opinions on him).
Klem probably asked Cathy right off the bat what he knew about dragons (I assume not much, but I could be wrong). Other than that, Klem couldn't really care less about nature. The city has its own wonders.
Otherwise, is Artemus another player?
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cobaltvector
 Dungeonkeeper
3/7/2012 8:49:47 AM
PostID: 419076
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I've tried contacting Artemus (the player, not the character) several times to see if he's* still with us. I'm marking the character as inactive.
I don't think he'll$ be around to play his character. People express heavy interest in playing a character in a game and then never actually post. I'm used to it.
*or she's, I'm making an assumption $see above
This post last edited on 3/7/2012 12:24:08 PM
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Anonymous
3/7/2012 9:51:30 AM
PostID: 419077
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@TikTak Your right, Cathbadh doesnt know any more about dragons than the average person does.
Strongbadh? Im pretty sure thats a joke im not getting. Has it something to do with the way you're pronouncing Cathbadh, or is it a reference to something?
This post last edited on 3/7/2012 9:53:50 AM
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