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OOC (Topic #37278)

From Forge to Claw (#37235) > OOC

From Forge to Claw





Current Date:
27th of Therendor, 998YK

Once again the guild is called upon by Lady Elyadren. A urgent mission awaits!


OOC (LP)


Current Game Thread:
Message Interrupted (LP)

Prior Game Thread:
Sideplot - Infestation (LP)


Combat Over!
Map is edited after each round. Warning! Map edits are not displayed as new posts.





Characters:
Gorth (LP)       Action Points: 6
Rowelliam (LP)       Action Points: 6
Tyi Ko'rrin (LP)       Action Points: 5
Zazi (LP)       Action Points: 3


Party Loot (LP)









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cobaltvector
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Dungeonkeeper
4/27/2013 12:17:34 AM
PostID: 435087
I'm dealing with a family emergency.

Posting will be at an irregular pace.
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cobaltvector
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Dungeonkeeper
5/17/2013 11:45:19 PM
PostID: 435597
You probably read the last game post and are thinking in the back of your mind "we're" screwed. Yes, healing is tricky in the Mournland.

If you are knowledgeable about the spell, you might have even realized that since the Repair Damage line of spells is not from the healing subschool. That means that Warforged don't nearly have the problem that other characters have in the Mournland. Now you are probably thinking about the Lord of Blades and his minions and saying to yourself "we're really screwed". That's what my group was whining about the first time I ran this.

Fortunately, there are tricks to get around this. There are a handful of spells that heal damage that are not from the healing subschool, Goodberry being one of them, Vampiric Touch being another. Unfortunately, the Vigor line of spells are from the healing subschool so your wand of lesser vigor will be ineffective.

You have Vhaja, who can use psionic items to heal people.
* A Djore of Touch of Health to heal 2pt of damage per charge. A Djore works exactly like a wand but is psionic only. Touch of Health is a 1st level power so the wand costs 750. Not great, but better than nothing.
* Vhaja will also be able to heal character by taking and using Empathic Transfer when she reaches 3rd level. This power heals 2d10, but the manifester will take half of this in damage. Fortunately, she can manifest this through her psicrystal - which would take the damage for her in that instance. The crystal has only half the hit points of Vhaja, but since it is a construct Rowelliam can heal it.

There is also a trick that is potentially achievable by this party and will make things a lot easier. If you aren't in the Mournland you can heal normally. And if you are in an extra-dimensional space, you aren't in the Mournland. I was debating mentioning this trick, but decided that the adventure practically assumes that someone will think about it. The trick is even mentioned in the 3.5 FAQ.

I mention all of this because I don't expect any of you to be familiar with Eberron, the Mournland, or the clarifications made in the 3.5 FAQ. None of these options are that great while in combat, so you'll have to think carefully about what and when to engage once you enter the Mournland. You have been warned.
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Jeeeeoker
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Haggler
5/18/2013 12:47:52 AM
PostID: 435601
How long are we supposed to be spending in the Mournland? Is it a quick in-and-out, or a harrowing trek that will take several days?

I recall when I last looked at the Eberron book (like 8 years ago) that the Repair Damage spells can also heal living creatures for half the normal amount. Am I imagining things?

By hiding in extra-dimensional space, you mean Rope Trick? A 2nd-level spell...

And aside from goodberries, are there any alchemical items that can heal damage?

Otherwise, my plan is to just try not to take damage... (says the barbarian). Gonna suggest Tyi prepare defensive buffs like Shield of Faith. Zazi and/or Gorth can scout ahead for us, and we might need to pick up some smokebombs so we can run from fights. And I might even have Zazi carry around a throw-away large shield to boost her AC.

Another option, we can maybe buy some dogs to take with us, and overwhelm the enemy with numbers... that is, unless animals are afraid to enter a cursed place like the Mournland. I'm guessing any sentient hirelings we try to pick up would just laugh at us when we tell them where we're going.
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cobaltvector
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Dungeonkeeper
5/18/2013 11:55:08 PM
PostID: 435621
How long are we supposed to be spending in the Mournland? Is it a quick in-and-out, or a harrowing trek that will take several days?


That's for me to know and you to find out, as your characters still don't know where exactly in the Mournland is the second schema. Could be on the border, or deep in the interior.


I recall when I last looked at the Eberron book (like 8 years ago) that the Repair Damage spells can also heal living creatures for half the normal amount. Am I imagining things?


That's your imagination. Repair Damage only works on constructs.


By hiding in extra-dimensional space, you mean Rope Trick? A 2nd-level spell...


Rope trick does create an extra-dimensional space that you could heal in. There are other spells, but it's the most obtainable method.


And aside from goodberries, are there any alchemical items that can heal damage?


Goodberries aren't alchemical. They are the result of a spell effect that just happens to not be from the healing subschool. There aren't any ways to heal alchemically that I know of.


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