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From Forge to Claw

From Forge to Claw





Current Date:
27th of Therendor, 998YK

Once again the guild is called upon by Lady Elyadren. A urgent mission awaits!


OOC (LP)


Current Game Thread:
Message Interrupted (LP)

Prior Game Thread:
Sideplot - Infestation (LP)


Combat Over!
Map is edited after each round. Warning! Map edits are not displayed as new posts.





Characters:
Gorth (LP)       Action Points: 6
Rowelliam (LP)       Action Points: 6
Tyi Ko'rrin (LP)       Action Points: 5
Zazi (LP)       Action Points: 3


Party Loot (LP)









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The continuation of a series of 4 adventures will take the party from 1st level to 8th.
The party will race to uncover a dark secret buried by disaster only to discover that their quest is even more involved than it originally seemed.


Character Creation:


Books allowed:
Any Eberron books 
All of the D&D "Complete" line of books (Complete Divine, Complete Mage, etc.)
The Expanded Psionics Handbook
DMG 1 & 2
PH 1 & 2
Spell Compendium
Magic Item Compendium
Libris Mortis
Magic of Incarnum
Monster Manual I and III

Additional Sources:
Crystal Keep (Stuff from Crystal Keep will only be allowed on a case by case basis, but it will most likely be allowed unless it's something from Dragon Magazine.)
Other sources, including non-WotC material may be used with permission as long as it fits the setting. (No Gunmages, please. So don't even ask.)

Please site the source and page # of any material used that does not come from the PH.

Creation Guidelines:

2nd level
32 points using the point system out of the DMG.
Starting wealth: 900 GP (you may purchase only minor magical items with your starting wealth) You may select up to 2 traits from Unearthed Arcana if you so wish.
Any Eberron or non-setting specific D&D race is allowed. This includes races from the Expanded Psionics Handbook and Magic of Incarnum.
You may not select a race that is higher than ECL 1
Templates are not allowed.
Any alignment other than CE is allowed, provided that you can get along with the rest of the party. That means that you shouldn't be planning to steal from or back-stab any of the other party members.

Differences between Ebberon an other Settings:

1. Eberron uses Hero Points:
  • At first level you have 5 action points. Each time you attain a new level you gain a fresh supply of action points equal to 5 + 1/2 your character level, rounded down. Any unspent action points that you didn't spend at your previous level are lost.
  • You may spend an action point to add a d6 to the result of an attack roll, skill check, ability check, level check, or a saving throw.
  • You may spend 2 action points to gain another use of a class feature that has limited uses per day. Examples: bardic music, rage, smite evil.
  • An artificer may spend an action point to imbue an infusion in one round, even if its casting time is normally longer than one round.
  • You may spend 1 action point to stabilize when dying.

2. Clerics do not need to be within 1 step of their deity's alignment; an evil cleric can follow a good god or vice-versa.


Background Feats:
There are several feats that are only rarely taken, feats that provide very little benefit when compared to Power Attack or Rapid Shot. Background feats are taken from a narrowly defined list and allow characters to acquire feats purely for enrichment purposes without sacrificing their normal feat slots. For game balance reasons, a background feat may NEVER be used to enter a prestige class FASTER than what would normally be possible for a typical character of the same race/class(es). If you cannot build a character of your race/class(es) that is capable of entering said prestige class at your current level without the use of  background feats, you may not enter that prestige class at your current level. As implied by the name, in order to gain the background feat you must have a BACKGROUND that supports it. In other words, provide a significant reason for acquiring the feat (special training, unusual heritage, etc.). You may select 1 Background Feat at character generation. You may select an additional Background Feat by taking a Flaw from Unearthed Arcana. Background Feats marked with an "!" can only be taken by selecting a flaw. You may take two feats marked with an "!" as your background feats by taking two flaws (the second "!" feat replaces your free background feat). At no point may you have more than 2 flaws. You must still meet the qualifications for any background feat taken.

PHB
PHB 2
Complete Adventurer
Expanded Psionic Handbook
Crystal Keep
Acrobatic
Lightning Reflexes!
Ritual Blessing
Appraise Magic Value
Autonomous
Agile Athlete
Insightful!
Burrow Friend
Vault
Agile
Magical Aptitude
Ritual Blood Bonds
Brachiation
Body Fuel
Complementary Insight
Necropolis Born!
Natural Trickster
Trap Mastery!
Alertness
Mounted Combat
Trophy Collector
Danger Sense
Closed Mind!
Daredevil Athlete
Night Haunt!
Trivial Knowledge!
Pathfinder!
Athletic
Negotiator
Wanderer's Diplomacy
Improved Swimming
Inquisitor
Inside Connections
Soul of the North!
Diverse Background
Supremely Confident!
Deceitful
Nimble Fingers
Keen Eared Scout
Obscure Lore
Mental Resistance!
Menacing Demeanor
Spell Hand!
Human Blood!
War Chant!
Deft Hands
Persuasive
Master Manipulator
Open Minded
Psionic Affinity
Old Salt
Crowd Tactics
Slender

Diligent
Run

Jack of All Trades!

Sailor's Balance
Human Heritage!
Stocky

Dodge
Self Sufficient

Versatile Performer

Sea Legs
Obtain Familiar
Superior Hearing

Endurance
Stealthy

Improved Swimming

Sociable Personality!
Mother Cyst
Superior Sense of Smell

Great Fortitude!
Toughness



Steady Mountaineer!
Ancestral Knowledge
Superior Taste

Investigator
Track!



Urban Stealth
Clan Prestige
Superior Touch

Iron Will!
Mounted Archery



Roof Walker
Elf Dilettante
Superior Vision

Lightning Reflexes!
Simple Weapons Proficiency



Resourceful Buyer
Focused Mind
High Society


Skill Focus!



Smatterings
Lightfeet
Tunnel Rat


Ebberon

Magic of Ebberon
Sharn: City of Towers
Player's Guide of Ebberon
Races of Ebberon
Dragonmarked
Secrets of Sarlona
Secrets of Xen'drik
Abberant Dragonmark
Action Surge!
Dragon Prophesier
Filth Eater
Any Dragonmark Talent (pg 48)
Aereanal Beastmaster!
Ashbound Mark
Altitude Adaptation
Blessed of Vulkoor
Ashbound!
Vermin Companion!
Heroic Companion
Improved Flight Item
Abberant Dragonmark Gift
Ancestral Guidance!
Cannith Forgecraft!
Breath Control
Giant Banemagic!
Beast Totem!
Repel Aberration!
Elemental Helmsman
Manifest Flight
Abberant Dragonmark Mystery
Dinosaur Hunter
Dragonmark Adept
Cold Endurance
Jungle Veteran
Child of Winter

Dragon Totem Focus!
Manifest Leap
Abberant Dragonmark Vigor
Dinosaur Wrangler
Dragonmark Battlestrike
Edgewalker Sentinel!

Dragon Totem!

Dragon Totem Scion!
Swarm's Embrace
Aeranal Half-Life
Heroic Metamagic!
Dragonmark Prodigy!
Kalishtar Mindlink

Ecclesiarch!

Heroic Focus!

Perfect Reflection
Master Linguist
Nightborn Dragonmark
Mind Mask

Favored in House

Hasten Infusion!

Touch of Captivation
Relic Hunter

Mountain Stance

Gatekeeper Initiate!

Psiforged Body!

Touch of Deception
Ship Savy

Repel Outsiders!

Greensinger Initiate!

Symbiont Mastery!

Touch of Summoning
Shifter Agility



Investigate

Wand Surge!

Friend of the Tribes
Shifter Ferocity!



Recognize Imposter

Psychic Rush!

Talenta Dinosaur Bond
Shifter Instincts



Research



Galifarian Scholar




Right of Counsel



Du'ulora Ancestor




Strong Mind



Hashalaq Ancestor




Undead Empathy



Indomitable Discipline




Urban Tracking



Child of the Swamps




Warden Initiate



Battlebred




Education!



Shifter Acrobatics




Least Dragonmark



Shifter Magnetism




Raging Luck



Shifter Stealth




Action Boost!









Character Background:

Submit a Background with your character.  For the purposes of this game each member of the party is assumed to have known each other for some time. Including the other party members in your character's background (with their player's permission) is encouraged.  Those that do may be granted a free teamwork benefit.

Information for your background:
  • You find yourself in Sharn, the largest city of the nation of Breland. Breland is ruled by King Boranel, a direct descendant of the nation's first leader. While a monarchy, Breland also has a partially elected parliament that works alongside the king.
  • Sharn itself is located at the southern end of Breland, along the Dagger River. There has been a major settlement at it's location since the beginning of recorded history. Sharn is a city of massive towers whose foundations predate human occupation. Strong planar magic keeps the stone towers upright. Navigating the city without getting lost can be a daunting task, even for the most experienced of residents. Sharn is also a major travel hub for those wishing to journey to the mysterious continent of Xen'Drik.
  • Seeking employment, you have signed on with Garum-Glamson Adventurer and Mercenary Contract Procurement Agency, a minor adventure's guild that you only recently discovered was established just 5 months ago. The proprietors, Bodik Garum and Farik Glamson, are gnomes from Zilargo whose skill at talking people into joining their oddly-named adventure's guild is far greater than their ability to procure an actual contract for their members. Due to the success of the adventuring group in their employ, the guild has seen a recent upswing in applications.



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